Underbody Tunnels

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speedsense
speedsense
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Joined: 31 May 2009, 19:11
Location: California, USA

Re: Underbody Tunnels

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BreezyRacer wrote:Tunnels are the last thing F1 needs to think about. They already generate a full third of their DF from the undertray. They really need to get the aero designs setup for passing again.

And next year the cars will likely to be pushers, due the narrower front tires. Maybe next year they should specifically outlaw the DD loophole to balance things out a bit. That way we'll get back to the smaller wake that the cars had at the beginning of the season. Passing could return.
Yet, in the history of F1, the most passing occured when ground effect tunnels were in use, go figure!! Seems there was little problem drafting and upsetting the aero with undertrays helping the downforce...
"Driving a car as fast as possible (in a race) is all about maintaining the highest possible acceleration level in the appropriate direction." Peter Wright,Techical Director, Team Lotus

speedsense
speedsense
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Joined: 31 May 2009, 19:11
Location: California, USA

Re: Underbody Tunnels

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WhiteBlue wrote:Perhaps one has to distinguish between open and closed tunnels. The DDDs use closed tunnels to pick up air further forward and transport it to the upper diffusor section.


closed DDD tunnel

The open tunnels would be a departure from flat bottomed cars. I wonder what the stability would be over curbs. There is certainly ground effect involved that could collaps when cars slip laterally or jump over curbs. Wings would provide some more reliable down force. A combination as ogami musashi suggested would probably be desirable. Would the wake turbulences be better or worse compared to a diffusor solution?


open venturi tunnel

I would argue that wings are the only creation of downforce. Tunnels, diffusors only stop/reduce the creation of lift. In simple terms, once a gap to the ground is increased these devices stop functioning. As per your example of ground separation. A wing has the opposite effect, get it too close to the ground and it will stop it's function, however every other position it will produce forces.
So is it (a wing) the only true producer of downforce? All the other devices are constrainted by their enviroment and only work when in one perticular postion...

With DDD, diffusors that have a second chamber above the diffusor, encased in it's own chamber, how is it that an enclosed space, similar to an air for the engine intake, can produce downforce? My thinking is that it is designed to replaced the missing wing close proximity (2009 wing height rules) and the creation of vortices to model the wings addition to "drawing" air out the exit of the diffusor is the function.
"Driving a car as fast as possible (in a race) is all about maintaining the highest possible acceleration level in the appropriate direction." Peter Wright,Techical Director, Team Lotus

xpensive
xpensive
214
Joined: 22 Nov 2008, 18:06
Location: Somewhere in Scandinavia

Re: Underbody Tunnels

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With all due respect speedsense, I am certain that both flat-bottoms with diffusers and venturi-tunnels creates downforce.

In particular the venturis of 78-82, when you could see F1-cars running virtually without wings, at a time when they hardly had wind-tunnels, let alone CFD, to develop them aerodynamically. The latter a reason why I don't wish to see them back, with sliding skirts and all, how about a "flat-bottom-rule" as long as there is a car to measure?

I understand from your previous posts that you have some practical xperience of all this, but still I find your logic of "reducing lift" to be more of a semantics xercise?
"I spent most of my money on wine and women...I wasted the rest"

BreezyRacer
BreezyRacer
2
Joined: 04 Nov 2006, 00:31

Re: Underbody Tunnels

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speedsense wrote: I would argue that wings are the only creation of downforce. Tunnels, diffusors only stop/reduce the creation of lift. In simple terms, once a gap to the ground is increased these devices stop functioning. As per your example of ground separation. A wing has the opposite effect, get it too close to the ground and it will stop it's function, however every other position it will produce forces.
So is it (a wing) the only true producer of downforce? All the other devices are constrainted by their enviroment and only work when in one perticular postion...

With DDD, diffusors that have a second chamber above the diffusor, encased in it's own chamber, how is it that an enclosed space, similar to an air for the engine intake, can produce downforce? My thinking is that it is designed to replaced the missing wing close proximity (2009 wing height rules) and the creation of vortices to model the wings addition to "drawing" air out the exit of the diffusor is the function.
Speedsense, you might be confusing exactly how an undertray/diffuser setup works. In a well designed undertray, the DF is created in front of the diffuser, not in the diffuser. How well the diffuser operates with ride height changes, curbing, chassis roll, etc is part of making an effective design. And as with a wing, if you get too close to the ground the undertray too will stall. However with the 50 mm step rule that problem is taken care of, and I would argue that the step even enhances the undertray's abilities. A big difference between undertrays and wings however is that in contrast to a wing, undertrays create very little drag to go with the downforce.

Think of the double decker diffuser design as simply a way to share an even lower pressure area of the car with the undertray. Without close interaction with the lower wings the double decker exit design double deckers wouldn't be all that useful.

Instead of thinking in terms of specific components used to create DF, such as splitters, wings, endplates, diffusers, gurneys, etc it might be helpful to see how each of these components work to create DF. Then instead of looking at a particular component you can track/visualize the airflow along the car and thus the interaction of the entire vehicle as a whole. That's the way I tend to look at the designs, anyways.

Conceptual
Conceptual
0
Joined: 15 Nov 2007, 03:33

Re: Underbody Tunnels

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BreezyRacer wrote:Tunnels are the last thing F1 needs to think about. They already generate a full third of their DF from the undertray. They really need to get the aero designs setup for passing again.

And next year the cars will likely to be pushers, due the narrower front tires. Maybe next year they should specifically outlaw the DD loophole to balance things out a bit. That way we'll get back to the smaller wake that the cars had at the beginning of the season. Passing could return.
More rediculous lies.

READ THE ICA's STATEMENT ABOUT THE DDD!

It clearly states that the evidence supplied by the DDD teams show that it actually IMPROVED the wake of the cars.

Really, the crying about the DDD because we don't have ANOTHER Ferrari/McLaren dominated season makes me nauseous...

speedsense
speedsense
13
Joined: 31 May 2009, 19:11
Location: California, USA

Re: Underbody Tunnels

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BreezyRacer wrote:
speedsense wrote: I would argue that wings are the only creation of downforce. Tunnels, diffusors only stop/reduce the creation of lift. In simple terms, once a gap to the ground is increased these devices stop functioning. As per your example of ground separation. A wing has the opposite effect, get it too close to the ground and it will stop it's function, however every other position it will produce forces.
So is it (a wing) the only true producer of downforce? All the other devices are constrainted by their enviroment and only work when in one perticular postion...

With DDD, diffusors that have a second chamber above the diffusor, encased in it's own chamber, how is it that an enclosed space, similar to an air for the engine intake, can produce downforce? My thinking is that it is designed to replaced the missing wing close proximity (2009 wing height rules) and the creation of vortices to model the wings addition to "drawing" air out the exit of the diffusor is the function.
Speedsense, you might be confusing exactly how an undertray/diffuser setup works. In a well designed undertray, the DF is created in front of the diffuser, not in the diffuser. How well the diffuser operates with ride height changes, curbing, chassis roll, etc is part of making an effective design. And as with a wing, if you get too close to the ground the undertray too will stall. However with the 50 mm step rule that problem is taken care of, and I would argue that the step even enhances the undertray's abilities. A big difference between undertrays and wings however is that in contrast to a wing, undertrays create very little drag to go with the downforce.

Think of the double decker diffuser design as simply a way to share an even lower pressure area of the car with the undertray. Without close interaction with the lower wings the double decker exit design double deckers wouldn't be all that useful.

Instead of thinking in terms of specific components used to create DF, such as splitters, wings, endplates, diffusers, gurneys, etc it might be helpful to see how each of these components work to create DF. Then instead of looking at a particular component you can track/visualize the airflow along the car and thus the interaction of the entire vehicle as a whole. That's the way I tend to look at the designs, anyways.
In my world, I do look at a race car as a "whole" package. Also in my world, I see things, like high pressure introduction into gaps along the sidepods, between the wheels and because of the wheels, the car in front and the irregular surfaces that cars run over. These uncontrollable enviroments, dislodge the strict (or not so strict, depending on which side of the fence your on) aero "rules" and throw literal wrenches into the reasons why the perticular devices function as they do. You can look and analyze them individual, and define their existance, but ultimately you have to run it in it's intended enviroment and it will change the reason for it's use and it's operation.
We actually agree in how the diffuser works, in that the forces are because of what the pressures are around the diffuser and not so much in it. Though I would argue that down ward forces are not created there. Much like a boat in water will not sink, no matter how aero it's bow is.
Were you to design a similar bow to a flat bottom/ diffuser and place it exactly as close to the bottom as an F1 car, and flow water passed it at a comparable speed, would it create a downward force? Not until there is a downward force from above the boat (with air speed equal to water speed) and some device that is actually creating the downward force.
As an arguement for the semenatics, if this device were a wing on the upper boat surface, it would produce downforce even if the bottom of the boat, were a regular boat bow. It would however have greater force of forcing the boat to the bottom, if it had the F1 style bottom.
And to further the agrument, turn it upside down, the only thing creating constant lift would be the wing, unless we add a roof (for the bottom to start working) to the whole contraption. Spoilers, windshields etc. would cause lift as well, thought the only device capable of lifting the boat out the water and maintianing flight would be large enough wings.

Though I don't agree with a "closed" compartment, like the second tier of a diffuser as a low pressure area that has added any forces. A look at the outlets and forms of the Hungry Mclaren diffuser and the Brawns, all reflect vortex generation. They seem to be larger and wider vortices that are trying to be created. These are to further enhance the counter rotating vortices created by the "slats" dividing the inside of the diffuser. Much like the bottom of the wing, that is no longer in the same area.
If it was that the low pressure "compartment" is the reason, why not create similar low pressure compartments through out the car, in the side pods and nose?
Unless a ground effect device, or a flat bottom, is sealed to the ground, the intervening air plugging the gaps along it and around it, will continue to introduce alternating pressures to a device that in theory, should only have a lower pressure associated with it. I still contest that removal of the existing higher pressure areas and lowering them is a scavenging (>sic?<) device and an attributing factor to enhance devices that create downforce (wings and spoilers above on the body).
BTW, laying the diffuser on the ground, with a stepped bottom, will not stall the diffuser, but will actually make it more efficent. You have to completely prevent air from getting to it, from the sides as well to stall it. The sides of the diffuser exposed to the stepped floor will generate higher velocities within the diffuser. Unless there was some way to pitch the front of the car through the ground. IMHO
"Driving a car as fast as possible (in a race) is all about maintaining the highest possible acceleration level in the appropriate direction." Peter Wright,Techical Director, Team Lotus

Belatti
Belatti
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Joined: 10 Jul 2007, 21:48
Location: Argentina

Re: Underbody Tunnels

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Does anybody knows how much can a flat bottomed car improve while raising the rear ride height, till the negative effect of a higher rear CoG begins to eclipse the aero?
"You need great passion, because everything you do with great pleasure, you do well." -Juan Manuel Fangio

"I have no idols. I admire work, dedication and competence." -Ayrton Senna

xpensive
xpensive
214
Joined: 22 Nov 2008, 18:06
Location: Somewhere in Scandinavia

Re: Underbody Tunnels

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Belatti wrote:Does anybody knows how much can a flat bottomed car improve while raising the rear ride height, till the negative effect of a higher rear CoG begins to eclipse the aero?
In what respect would a flat-bottomed car improve by increasing the rear ride height?
"I spent most of my money on wine and women...I wasted the rest"

rjsa
rjsa
51
Joined: 02 Mar 2007, 03:01

Re: Underbody Tunnels

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xpensive wrote:
Belatti wrote:Does anybody knows how much can a flat bottomed car improve while raising the rear ride height, till the negative effect of a higher rear CoG begins to eclipse the aero?
In what respect would a flat-bottomed car improve by increasing the rear ride height?
The cross section of the free area underneath the car would be larger on the back than on the front, so one would expect the flow to be accelerated in the forward portion of the flat bottom, reducing the pressure there. Just like a F1 difuser.

However, the area gain is not that big and air easily leaks in from the sides killing the effect.

I can't say if it would or not produce noticeable downforce.

BreezyRacer
BreezyRacer
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Joined: 04 Nov 2006, 00:31

Re: Underbody Tunnels

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Belatti wrote:Does anybody knows how much can a flat bottomed car improve while raising the rear ride height, till the negative effect of a higher rear CoG begins to eclipse the aero?
In a racing class which I follow that mandates large flat floors and very little power (speeds generally under 120 mph) they seem to get best results with a pitch of around 20 mm or so along a 200cm wheelbase. This after a lot of trial and error but I will admit based on other external variables such as wheel travel and ride height. These particular single seat cars have around 40 mm of ride height and in real terms have about 25 mm of bump travel.

BTW, undertray DF seems to diminish when ride heights are lower than about 15-20 mm as you start getting into boundary layer airflow around that height.

These are real world findings over the span of many years with a fixed rules set on road race circuits. Does that help?

Raptor22
Raptor22
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Joined: 07 Apr 2009, 22:48

Re: Underbody Tunnels

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Just want to clear this up.

A tunnel or venturi or reverse wing underbody is just an expansion zone that spans a large area.
A diffusor is a venturi or tunnel that is mounted within a defined boundary i.e behind the rear axle line is the current regulations.

Venturi's or reverse wing underbodies had the throat aligned close to the centre of gravity of the car.

when a diffusor is fitted the rear of the car is run slightly higher than the nose so that the centre of pressure of the diffusor is moved forward, imitating a venturi more closely

BreezyRacer
BreezyRacer
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Joined: 04 Nov 2006, 00:31

Re: Underbody Tunnels

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Raptor22 wrote:Just want to clear this up.

A tunnel or venturi or reverse wing underbody is just an expansion zone that spans a large area. A diffusor is a venturi or tunnel that is mounted within a defined boundary i.e behind the rear axle line is the current regulations.

Venturi's or reverse wing underbodies had the throat aligned close to the centre of gravity of the car.

when a diffusor is fitted the rear of the car is run slightly higher than the nose so that the centre of pressure of the diffusor is moved forward, imitating a venturi more closely
My definition is that a tunnel has a specific high pressure inlet whereas a diffuser uses the naturally occurring underbody airflow . Tunnels rely on injecting high pressure entry airflow along with an exit into the low pressure wake to create the low pressure area. Diffusers rely on only the low pressure exit into the wake area. Otherwise there just isn't that much difference. But of course, that's a pretty big difference.

Also the most effective diffuser designs actually work to limit airflow into the underbody area which is opposite of tunnel designs.

Which is best? Well, if you were to strip away the rules and packaging limitations tunnels are definitely the way to go.

Belatti
Belatti
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Joined: 10 Jul 2007, 21:48
Location: Argentina

Re: Underbody Tunnels

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BreezyRacer wrote:
Belatti wrote:Does anybody knows how much can a flat bottomed car improve while raising the rear ride height, till the negative effect of a higher rear CoG begins to eclipse the aero?
In a racing class which I follow that mandates large flat floors and very little power (speeds generally under 120 mph) they seem to get best results with a pitch of around 20 mm or so along a 200cm wheelbase. This after a lot of trial and error but I will admit based on other external variables such as wheel travel and ride height. These particular single seat cars have around 40 mm of ride height and in real terms have about 25 mm of bump travel.

BTW, undertray DF seems to diminish when ride heights are lower than about 15-20 mm as you start getting into boundary layer airflow around that height.

These are real world findings over the span of many years with a fixed rules set on road race circuits. Does that help?

That answers exactly my question. Thanks a lot!

I need to setup a flat bottom car with 2480mm wheelbase and 1700mm track and also little power, but speeds can get to 145mph. I have seen the other cars are arround 10mm up at the rear, hence my question. BTW, rules states 40mm static height min.
"You need great passion, because everything you do with great pleasure, you do well." -Juan Manuel Fangio

"I have no idols. I admire work, dedication and competence." -Ayrton Senna

marcush.
marcush.
159
Joined: 09 Mar 2004, 16:55

Re: Underbody Tunnels

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flat floor is not particular sensitive to rear rideheight changes in downforce ,as long as you do not get into nose up configurations.

for a sweep of rear ride height settings with a set front rh of 33mm
you would get 699KG @3mm,845kg@13mm,904kg @23,927@33,916@43 and 891@53 for example .

so dramatic ride height changes of 20mm from 23 to 43 will yield only a difference of 10 kg of downforce , apparantly no rake at all will give best downforce.

BUT changing front rh will still give you best downforce at 33 to 43 mm rh at the rear....and the optimum configuration would be 3mm front rideheight ...but now resulting in 1056kg ....

what do we learn from this? with a flat floor car it is of utmost importance to control and keep the front ride height as low as possible under all circumstances.
running the car too high in front will inevitably cost you dearly in terms of downforce.
optimum rake is highly dependendant on front rideheight ,the lower you go the more rake you can afford.
Having significant vertical movement at the rear does not really have a big impact though .It is more a matter to use this unsensitiveness to a lower the car to takke advantage of the improved cornering abilities ,and to soften the rear to get good traction out of the corners.

of course this is NOT static rh it is dynamic rh taken at speed ,in this example at 240 kmh.

Data taken from a real aeromap


so to come back to your original question ,one would try and go for very soft main springs in the front to stay legal on rideheightchecks and some sort of hightech bumprubber to have the car sprung by this secondary springs at the front.
with a set of topnotch dampers -like ohlins ttx - you should be able to keep the car low and still make good use of the aeroplatform.
for your information ,smacbump offers all sorts of high and low hysteresis bumprubbers ,also for racing applications:

http://www.smac.fr/smacbump/smacbump%20 ... 0BD-GB.pdf
http://www.smac.fr/files/pdf/smacbump_technique.pdf

for a aero dominated car this is definitely the way to go.

BreezyRacer
BreezyRacer
2
Joined: 04 Nov 2006, 00:31

Re: Underbody Tunnels

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marcush

Thanks for the links on a new bump stop source. Stateside we pretty much get Koni silastos and tune from there.

As for the car, since the min height is 40 mm the front has to start there assuming they measure at the low point and not a specified location between axles. And given that other competitors are settling on a 10 mm rake do the same and test from there. Ride height is a very delicate thing .. the tradeoff between grip, balance, and driveability is a fine one. Iw ould generally concur that you need to get the front working and then tune to taste with the rear, presuming we're talking rear wheel drive.