marcush. wrote:beelsebob wrote:marcush. wrote:speaking of CFD only development..
does anyone know if CFD can already be used to measure transient behaviour?Race cars are hardly ever in quasi static conditions so maybe that´s where the CFD approach quickly reaches its limits?
In atunnel you can readily throw the model through a pitch yaw rideheight changing motion corresponding to what you see on track ...but is this not asking too much from a computer only sim?
On the contrary – this is where computer only sim comes into its own – it becomes extremely difficult to simulate complex air flows (e.g. from a car in front, or simply from a complex corner combined with wind) using a wind tunnel. CFD lets you set all the "air" moving in any direction you like at any velocity you like.
but dynamic conditions? so the car goes into roll after steering input (turning the front wheels) and then into a certain slip angle ...and as the corner ends all parameters go back into normal...
In what wind tunnel do you think you can simulate bumps on the track, air flow being able to get under the car momentarily, the wind gusting momentarily from completely side on, etc. Wind tunnels are *great* for simulating a constant flow over the car, but they're terrible if you want to move the wheels significant amount, move the car, move the direction of the wind, provide complex airflows, get other objects in the way of the air flow etc.
In short – static conditions – wind tunnel wins hands down.
dynamic conditions – this is where CFD matters.