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I was kind of hoping that we would all be assuming that deflection of suspension bushes etc wouldn't be taken into account when discussing this thread, because, like you say, it complicates things somewhat... and anyway, a rear wheel drive car would generally try to "toe-out" when subjected to acceleration or braking, which is why to eliminate scrub the general rule (oops, there's another one!) for rear wheel drive cars is to have a little bit of toe-in.....think of installation stiffness and a adjustment for toe in could well move to toe out or even more toe in under braking or acceleration or bump or simply deflection of frame or suspension components
What's the mechanism that causes this? In traditional control theory if you increase the rate of response then the system becomes less stable, and vice versa... this would suggest that increasing the turn-in rate would lead to a more oversteery car...?Jersey Tom wrote:if the end result is some understeer, then the transient turn in behavior will feel more aggressive.
R/C cars use foam, non-pneumatic tires with no actual composite structure to them no? Completely different.Smokes wrote:JT does the model take into effect that in a straight line the front wheels want to toe out due tyre wall slip and flexural stiffness of the wheel and play in the linakage. When racing R/C cars you see issue like this due to materials used and wear an tear. I find front toe out seems to car have more turn in but makes the car turn argressivly, and toe in make the car understeer but it turn more lazy.
Plase note the servos can go from 0 to 60 degrees in 0.3s we tend to have to slow the turn rate through transmitter programing.
I am not sure what you think of this http://users.telenet.be/elvo/for r/c car handling.
I highlight the word "decent" in your reply -a lot of us dabble with road cars where rubber suspension bushes are prevalent; here the turning moment caused by the drag from the wheel tends to cause the front wheels to point outwards when accelerating or braking (for rear wheel drive cars), or point in on acceleration and out on braking (front wheel drive cars)....Straight line there should be almost no compliance and linkage "slop" should be almost non-existent on any decent car.
Even then by "quicker" do you mean a higher gain of yaw moment control, then leading to a higher initial yaw acceleration... or do you mean time for the system to reach equilibrium again after an input action.machin wrote:I'm starting to agree with one of your earlier posts; it depends how you define 'better turn in'... In my definition (achieve a desired turn rate quicker after starting to apply steering action) it doesn't seem to be improved by toe out at all... I think that's your conclusion right?
Jersey Tom wrote:R/C cars use foam, non-pneumatic tires with no actual composite structure to them no? Completely different.Smokes wrote:JT does the model take into effect that in a straight line the front wheels want to toe out due tyre wall slip and flexural stiffness of the wheel and play in the linakage. When racing R/C cars you see issue like this due to materials used and wear an tear. I find front toe out seems to car have more turn in but makes the car turn argressivly, and toe in make the car understeer but it turn more lazy.
Plase note the servos can go from 0 to 60 degrees in 0.3s we tend to have to slow the turn rate through transmitter programing.
I am not sure what you think of this http://users.telenet.be/elvo/for r/c car handling.
As for wanting to toe-out on a straight line... not sure I agree with that. Don't get slip angle confused, it's taken as the orientation of the WHEEL to travel direction. Don't get mixed up with sidewall deflection and whatever. Straight line there should be almost no compliance and linkage "slop" should be almost non-existent on any decent car.