Although these things are also things I wished Kunos would incorporate, it doesn't mean AC has no future if it isn't taken care for by themselves. The modding world has already invaded AC in a very positive way with lots of great 3rd party cars and tracks. These talented people also have the skills, tools and freedom to create a sort of safety and skill rating with well organised championships as a result from that. There is nothing that stops them from creating anything that is needed to make fair and competitive championships. More and bigger sponsors will join. All it needs is a little more time, the game itself isn't even finished yet.mertol wrote:As far as I can tell from the discussions on assetto corsa forums the multiplayer will remain the way it is - no safety ratings, no skill ratings, no championships. Which means participation will bottom out rather quickly.
No way, there´s simracing forums that host championships and there´s probably several hundred different leagues with different cars in different sim-titles.mertol wrote:As far as I can tell from the discussions on assetto corsa forums the multiplayer will remain the way it is - no safety ratings, no skill ratings, no championships. Which means participation will bottom out rather quickly.
1 race per week, practice during the week = high chance of having successful races.mertol wrote:I don't like league racing. It means 1 race per week, casual racing and bad survivabilty.
Never experienced that myself, i used to run leagues with 30+ drivers, sometimes we were packed on SPA 60 guys in multiclass racing.mertol wrote:Then usually after 2 rounds there are 5 men left active.
I never thought I'd say this, but I backtrack on everything I said about codemasters/forza/gran trismo.mertol wrote:Ye gran turismo is the same. What am I supposed to see on your video the yellow braking disks?
mertol wrote:So you converted good for you. A warning about the g27 - you will need to drill holes on your desk to mount it properly because it only has 2 clamps at the front which give up the first time you hit a kurb with the ffb on.