Well, it did not only change the logos on the cars. Have a closer look, also the geometries are changed. So sadly we cannot just start using this.
But I am happy about every help I can get. If someone just knows how I could light the cars better, please show me .
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
Well, it did not only change the logos on the cars. Have a closer look, also the geometries are changed. So sadly we cannot just start using this.
But I am happy about every help I can get. If someone just knows how I could light the cars better, please show me .
You can use twinmotion community edition. It's a free rendering software that uses unreal engine. I took my latest renders with it.
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
Posted: 26 Apr 2024, 23:05
by G-raph
Thanks everyone for your kind words!
I'm obviously very happy with the results. I knew I made good progress but honestly I was expecting to reach around -6.5Cl, not -6.8Cl!
That puts me in a great position for Monaco (can I reach -7.0Cl there?) but I still think Varainte is the favourite for the final 3 races and the overall championship title, thanks to his superior efficiency. He "just" needs to fix cooling and balance.
And as predicted, the fight for the final step on the podium is wild! 4 tenths from 3rd to 8th is very exciting and great for the Challenge. Well done to all for the improvements you have found.
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
I did not penalize FEST, as I would have to modify too much stuff and it changes absolutely nothing.
I do not catch every single violation. If there is something bad on your car and I do catch it in an upcoming race, the part is not legal just because it once passed.
Repeated violations result in a lap time penalty
The next days, I will update the rules with some minor improvements on wordings
I will probably also warn you about certain rules that should not get violated next race, as that will immediately result in a penalty.
The post with the CFD images is also ready. Now you can complain about the results, I will release the CFD images tomorrow morning.
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
I did not penalize FEST, as I would have to modify too much stuff and it changes absolutely nothing.
I do not catch every single violation. If there is something bad on your car and I do catch it in an upcoming race, the part is not legal just because it once passed.
Repeated violations result in a lap time penalty
The next days, I will update the rules with some minor improvements on wordings
I will probably also warn you about certain rules that should not get violated next race, as that will immediately result in a penalty.
The post with the CFD images is also ready. Now you can complain about the results, I will release the CFD images tomorrow morning.
No complaints from me! Thanks for all the hard work in getting everything together. Always appreciated
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
I did not penalize FEST, as I would have to modify too much stuff and it changes absolutely nothing.
I do not catch every single violation. If there is something bad on your car and I do catch it in an upcoming race, the part is not legal just because it once passed.
Repeated violations result in a lap time penalty
The next days, I will update the rules with some minor improvements on wordings
I will probably also warn you about certain rules that should not get violated next race, as that will immediately result in a penalty.
The post with the CFD images is also ready. Now you can complain about the results, I will release the CFD images tomorrow morning.
Thanks! I can see some unexpected parameters about ride height/rake: not all the cars run as low as allowed.
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
Posted: 27 Apr 2024, 16:35
by LVDH
Yes, I think the surprising thing is how few team pitch their cars.
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
Yes, I think the surprising thing is how few team pitch their cars.
I think only one car has been designed considering rake (the other one looks more a CoP adjustment), but I am not surprised considering the venturi floor.
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
Yes, I think the surprising thing is how few team pitch their cars.
I think only one car has been designed considering rake (the other one looks more a CoP adjustment), but I am not surprised considering the venturi floor.
yeah, when I experimented with rake -0.1 cost me like 40 points of load
Re: [MVRC] Mantium Virtual Racecar Challenge 2024 (Grand Prix Cars)
Posted: 28 Apr 2024, 09:50
by LVDH
So, time to learn a bit how your diffusers are working: