It seems that my bird is gaining feathers in there!
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And like a swallow tail
Could you be a bit more specific? I am interested in getting the same kind of renders. I found that iso surfaces are also nice to see the general shape of the wake from which you can draw how the vortices are formed, as well as streamlines, but I cannot make the smoke effect! I managed in Ansys, but not in Star-CCM+.chuckdanny wrote:A scalar scene with a resampled volum render derived part
Thanks I will take a look at if this is included in v7!chuckdanny wrote:Yes, in the derived part folder, right clic on it create a resampled volum part as you create streamlines, vortex cores etc...
Maybe you have an old version of the soft which didn't have it.
As part property select the whole region, cell to voxel ratio near to 1 get a better resolution while killing performance.
Just drag n drop this derived part on a new scalar scene and choose vorticity magnitude for example as field.
A volum rendrer part is just a box that you edit (snap to part to adjust) in place.
THere is a volum rendering settings item in the displayer where you can further control the quality and switch a local lighting on.
They introduced a new gizmo to play with, controllable color map (shift the red toward the blue etc...) with which you can precisely control the opacity per color range to see the core of a vortex through its periphery for exemple and color distribution, it's in the tools folder => colormaps. You can create "opacity flag" on the map and set specific opacity.
A global opacity exist also on the displayer level
chuckdanny wrote:This Flying bird under the nose of the merc seems powerfull, lets call it angry bird !
http://oi60.tinypic.com/zk0qs7.jpg