HampusA wrote:Again there is no placebo effect going on, nor is it my settings since 20-30 people at iracing forum can vouch for this. They all have the same issue.
It might be iracing that is the cause but there is no denying that there is infact a delay from what you do to what the wheel in game do.
This is only not in iRacing but in Portal aswell.
Then again – you have an independent issue going on – I have explained what vsync does technically; you can verify for yourself that this causes no extra latency of input.
Iit's common for the gamer community to
claim that it introduces latency because they see their frame rate drop from 150* to 60. This is bollocks for two reasons:
1) Their frame rate hasn't dropped at all, all that's dropped is the number of redundant frames that the graphics card has generated.
2) It is typical for the engine's simulation and graphics loops to run independently of each other, meaning that simulation actually runs faster, because there isn't a load of redundant graphics work going on.
There is one scenario where you might see
minutely increased latency. This is where the engine predicts that it can produce a frame in 0.001 seconds*, but ends up guessing incorrectly, and causing the framebuffer to still be filled with the last frame when the monitor swaps. This is obvious when it happens, because your frame rate drops
significantly (read instantly drops to 30fps from 60, and causes a jitter in the output). The chance of this happening is more than offset by the fact that the simulation loop gets more time, and frames are produced for a predicted screen refresh time rather than for now.
* Numbers made up on the spot