Jersey Tom wrote:godlameroso wrote:Well for a FF car, most of the weight and center of gravity is towards the front, therefore grip at the rear is the enemy of yaw in these cars. Since no drive goes to the rear to make the tires slip, you set up stiff ARB's and extension damping to make the inside rear wheel lift to create the slip.
Not following what you're saying here, but I'd be curious to hear an elaboration.
Also regarding moving ballast to the front, moving ballast forward will tend to generate understeer....to a point, the same with moving it to the rear.
This however, I disagree with. The nose weight (forward static percentage) doesn't dictate the overall balance in and of itself. As much a function of tires, springs, bars, etc. However, an incremental CHANGE in nose weight toward the rear of the car will typically be a U/S reduction - all other things being equal.
I'm just saying that with FF cars since there is no power going to the rear wheels you can't use the throttle to control slip like you would with a RWD. Therefore you must use the suspension to induce slip in the rear in order to rotate the car. My car tripods on the entry to slow and medium speed corners that require heavy braking, and settles down on corner exit. I find that it's easier to rotate the car, with less grip in the rear relative to the front, I limit this action to corner entry because that is when an FF car is at it's most "understeery", once the car has rotated sufficiently I can just power out of the corner. Then again I'm a wierdo and like doing unconventional things. My front shocks for example have a slightly stiffer setting on compression than rebound, because I want to load the outside front tires as soon as possible so the LSD can pull my car out of the corner. Sure it's a little twitchy under braking, but nothing a little bit of focus can't take care of, plus what I gain in mid corner speed more than makes up for it.
I apologize for not expressing my second point more accurately, I meant to say that moving ballast forwards will induce understeer up to a point, but this point depends on car CoG, suspension setup, chassis configuration etc. Moving it rearward will generally induce more rotation, up to a point, overdoing it however will have the opposite effect, I was using Porsche as an example of an at the limit understeery car with extreme rearward weight bias(at least relative to most road cars).