You'd want intolerability, otherwise you end up with two models with duplicated efforts and their own peculiar gremlins.
I imagine teams would want their main design modelling environment (consisting of several sub models for aero, mech, elec, tyres etc). That would include computational simulation (driver out of loop) to see how the sub models interact to explore optimal configuration (probably using evolutionary methods). My firm does this for tall buildings all the time, so I'd be worried if F1 didn't!
Then when it comes to sticking a diver in a play station to verify the human part, you'd want something that picks up the characteristics straight from your main model, you don't want to crunch the numbers all over again every time the driver turns the steering wheel on the simulator.