hardingfv32 wrote:You lack an understanding of the CP. It is one point that represents the summation of all the aerodynamic features of the car. It is located in a location similar to the CG of the car. You get your downforce where ever you can and then adjust the CP location with with the wings on either end. They have the most effect on CP location because of their distance from the CP.
Brian
Well, the CoP is the sum of all "single pressures" so it is rather a vectorial parameter, localized on the base area of the car. So it isn't strictly a point (it is free in one dimension, making it a line, although it has an orientation). In contrast to that the CoG (which really is the center of inertial mass) is a point well localized in 3D.
Also CoG and CoP have no explicit relation to one another, it is wise for the sake of balance to have them close together.
I admit, my reasoning with (balance, stiffness and what not) is not correct either. The reason is rather that it's much easier to create DF (in terms of drag and rules) at the rear of the car.
mep wrote:The chassis is strong and stiff enough to transmit the loads. It is important to have a good balance between front and rear downforce and that just causes a CoP in the middle of the car. Otherwise the car under steers. The diffuser itself is not generating the downforce. The floor generates the downforce in the middle. It can be slightly balanced. For example by feeding vortices in the front. The front and rear wings are used to balance the car but they are not as efficient as the floor.
See right above and:
The diffuser is an effective aerofoil and it creates DF, more so as it uses ground effect (low pressure between diffuser and ground creates additional DF). That's the reason why they try to increase massflow through the diffuser, effectively increasing the static pressure under the floor.