No shennangans, we did it. We were all bunch of hackers and racers, with a wide open platform. A very potent combination. Also, I took a golf game, Outlaw Golf, and found the motion files for the various player models. It was a humorous game, and had a stripper and her friend as a caddy, and a big handsome guy named Sauve, and whatever his caddy was. I renamed and swapped the motion files for the two players, and since the number of points was the same, like shoulders, hips and that, but varying positions, the system just rendered the motions of the stripper onto Suave and vice versa. Made for some pant wetting hilarity.Ray wrote:I'm calling shenangans! THAT would be frickin' awesome to play. One question though. Got a unibody MacBook with a 9600M, would it be worth it framerate-wise to have a take at iRacing and can you practice offline or is it online only?Giblet wrote:My old Xbox was modified with a chip, so you could load games on your upgraded HD. Since the game was never intended to be seen, you could explore the directories and the file names pretty much said what they were, no cryptic naming convention.
The game Project Gotham Racing 2 has .ini files for all the cars, and we would modify the numbers, and race each other online using an xbox live alternative. Who would think that PGR2 had a mod community?
If you want realistic racing, how does an 800mph TVR Tuscan sound, doing the Nurburgring in about 2 minutes?
We made some insane drift cars as well, putting the friction down to near zero and leaving the power up high.
Ah memories. Microsoft got smart with the 360. Still no outside code has been run on it.
As for the MBP and the 9600, it should be able to do it in a lower class of graphics. I had a Mac mini with a 9400m, and it could run Crysis, a known resource pig, in lowest detail, 1024x768, 30fps. The 9600m should be able to handle it somewhat.
You can't play offline though. iRacing runs a client, and you access all your sessions in a web browser. You join a session, and say start and it calls the client.
All practice sessions, are multi car. There is no AI. You can test any car you own on any track you own with no fear of others coming in mind you.
Some find the content buying a turn off, but it keeps out the kiddies, and ensures all addons are quality.
It comes with a Solstice, Spec Racer Ford, and Legends for the ovals. I have not bought any Oval content myself.
The Solstice and SRF are plenty to keep anyone occupied for months. When I got my license up from the rookie class, I decided to enter the "Skippy" series with skip barber open wheel 2 liter car, the RT2000. It and all the tracks for it was around $80 cdn, and will keep me occupied for at least a year. An individual track is $11-$14. and cars are $11. $11 bucks for your own Lotus 79 or Late Model is not a bad deal
I have never been so impressed with a sim, and have not got remotely bored. Plus the number of real racers on there is unparalleled. I've practiced with current track record holder of Road America (600+hp Noble) and having Bobby Labonte drop in for some laps to practice for Rolex was pretty cool. not to men tion all the cool amateurs.
Here is a quote from the iRacing forum I just found.
I am currently running iRacing on the 1st gen MacBookPro. The first intel .... here is a rundown of my specs:
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 2 MB
Memory: 2 GB
Bus Speed: 667 MHz
Video
Chipset Model: ATY,RadeonX1600
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: ATI (0x1002)
Resolution: 1440 x 900
Depth: 32-Bit Color
I get normally 60/50fps on ovals on the bare minimum settings with some stuff turned on, like minimum grandstands.
Road courses, i am running 30 to 50fps on similar settings.
i am VERY tempted by the new MacBook Pro, what i am looking at is the Top of the Line 15"
ummmm i like.....