C.O.G and weight distribution

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mach11
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Re: C.O.G and weight distribution

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I think Mr.Newey is the correct person to ask? or would anyone prefer Ross Brawn?
:mrgreen:
tough choice.... both are brilliant....
The really interesting question is where do you want your CG to be?
well usually its a 60:40 weight distribution.... but in racing cars its usually a 50:50 balance.... so i assume that it should be somewhere like 54:46 would be appropricate... but obtaining this is very tough i think
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raymondu999
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Joined: 04 Feb 2010, 07:31

Re: C.O.G and weight distribution

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You forgot to include Byrne :mrgreen:
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marcush.
marcush.
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Re: C.O.G and weight distribution

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raymondu999 wrote:You forgot to include Byrne :mrgreen:
I guess he´s not available for that sort of questions.. :mrgreen:
mach11 wrote:well usually its a 60:40 weight distribution.... but in racing cars its usually a 50:50 balance.... so i assume that it should be somewhere like 54:46 would be appropricate... but obtaining this is very tough i think
says who?

the obvious weight distribution for a midrear engined car would be close to 40:60
at least in the earlier days ,when engines where heavy and gearboxes even more so and outboard as well with oiltanks situated in the bellhousing.
F1 in the last years sported even front heavy weight distributions ,this was a function of front tyre size growing and great advances for gearboxes going from 60+ kilos in the 70s down to the current 30/35kilos and engines now at a mandatory 95kilos when not long ago 125 was a good figure..

Paul Kirk
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Joined: 08 Mar 2010, 03:29

Re: C.O.G and weight distribution

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n smikle wrote:I don't even think they design for centre of gravity.

I can't speak for the f1 teams but If I were designing an F1 car, think I would just make everything as low and as light as possible. When the design is done THEN I would just check what the Cog is, and if I can improve it later on, I just make the offending parts lower and lighter. That's how I would do it.



But wot about the fore & aft CoG? Thats more important.
PK.

Paul Kirk
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Re: C.O.G and weight distribution

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DaveKillens wrote:It's natural to assume that every nut, bolt, and component planned for a car build is taken into consideration during the design phase. Then, once the car is finally constructed, then the numbers should match up. I do believe it is critical to allocate weight during the design process.

How do you find the center of gravity on any object? Hang it by a rope (or suitable cable). Take a photograph of it, and then change to another location to hang the car. Repeat, and where the two centerlines intersect, is the actual and true center of gravity.


You might be right using your hanging technique but I can't get my head around it.(for CoG height).
The way we used to find CoG height, and fore & aft distribution, was to weigh all 4 corners at horizontal, (at the axles), then at 45 degrees, and with calculations, would arive at the answers. This should be done with the driver in situ once you're getting down to the nitty-gritty!
PK.

Paul Kirk
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Re: C.O.G and weight distribution

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Paul Kirk wrote:
DaveKillens wrote:It's natural to assume that every nut, bolt, and component planned for a car build is taken into consideration during the design phase. Then, once the car is finally constructed, then the numbers should match up. I do believe it is critical to allocate weight during the design process.

How do you find the center of gravity on any object? Hang it by a rope (or suitable cable). Take a photograph of it, and then change to another location to hang the car. Repeat, and where the two centerlines intersect, is the actual and true center of gravity.


You might be right using your hanging technique but I can't get my head around it.(for CoG height).
The way we used to find CoG height, and fore & aft distribution, was to weigh all 4 corners at horizontal, (at the axles), then at 45 degrees, and with calculations, would arive at the answers. This should be done with the driver in situ once you're getting down to the nitty-gritty!
PK.


Cont: But I imagine there are computor progreamms available now to do the sums instantly.
PK.

Paul Kirk
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Re: C.O.G and weight distribution

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DaveKillens wrote:It's natural to assume that every nut, bolt, and component planned for a car build is taken into consideration during the design phase. Then, once the car is finally constructed, then the numbers should match up. I do believe it is critical to allocate weight during the design process.

How do you find the center of gravity on any object? Hang it by a rope (or suitable cable). Take a photograph of it, and then change to another location to hang the car. Repeat, and where the two centerlines intersect, is the actual and true center of gravity.
n smikle wrote:
RH1300S wrote:
n smikle wrote:I don't even think they design for centre of gravity.

I can't speak for the f1 teams but If I were designing an F1 car, think I would just make everything as low and as light as possible. When the design is done THEN I would just check what the Cog is, and if I can improve it later on, I just make the offending parts lower and lighter. That's how I would do it.
Why would they do that? If they designed everything to be as low as possible then everyone would be driving a pan-cake and lying flat in the car. It's CofG would be low, but compromised in other areas such as aero, geometry and packaging.

Of course they design with CofG in mind. To say they don't is like saying they build a car with no particular objective, when it's finished they check the CofG - then modify all the geometry to suit the CofG they seem to have discovered by accident.

The CofG location has a fundamental importance in the way a car uses it's tyres. Like everything else in the car the CofG height & location is about making choices and having design obejctives then setting out to achieve them.
I don't know about you.. but I have done some machine designs already. And I know you can't predict where the Cog will be before you model the machine (not talking about simple boxy symmetrical stuff here). You have to model the car first, find where the CG lands then you adjust the model to get it where you want. Obviously you design it to get the Cog in a certain ballpark, like putting the heaviest obejects near the centre etc. but you can't predict it. You have to model the car then get where it is.

You may know where you want the CoG to be. But can't just predict where it's going to be bore you start modeling the car, there are so many parts! You guys make it sound so easy. It's not easy..Almost impossible to know the exact location without making(on the computer) the whole car first. Even when people build the car it might not even match exactly what is on the computer.
n smikle wrote:
RH1300S wrote:
n smikle wrote:I don't even think they design for centre of gravity.

I can't speak for the f1 teams but If I were designing an F1 car, think I would just make everything as low and as light as possible. When the design is done THEN I would just check what the Cog is, and if I can improve it later on, I just make the offending parts lower and lighter. That's how I would do it.
Why would they do that? If they designed everything to be as low as possible then everyone would be driving a pan-cake and lying flat in the car. It's CofG would be low, but compromised in other areas such as aero, geometry and packaging.

Of course they design with CofG in mind. To say they don't is like saying they build a car with no particular objective, when it's finished they check the CofG - then modify all the geometry to suit the CofG they seem to have discovered by accident.

The CofG location has a fundamental importance in the way a car uses it's tyres. Like everything else in the car the CofG height & location is about making choices and having design obejctives then setting out to achieve them.
I don't know about you.. but I have done some machine designs already. And I know you can't predict where the Cog will be before you model the machine (not talking about simple boxy symmetrical stuff here). You have to model the car first, find where the CG lands then you adjust the model to get it where you want. Obviously you design it to get the Cog in a certain ballpark, like putting the heaviest obejects near the centre etc. but you can't predict it. You have to model the car then get where it is.

You may know where you want the CoG to be. But can't just predict where it's going to be bore you start modeling the car, there are so many parts! You guys make it sound so easy. It's not easy..Almost impossible to know the exact location without making(on the computer) the whole car first. Even when people build the car it might not even match exactly what is on the computer.

A very interesting discussion! I'm guessing all the currant f1 cars on the grid have a more or less similar weight distribution, and I would'nt be surprised if it were in the 40-60% to 45-55% area. I'm guessing they would want the max rear weight consistant with still being to turn in adequately, and if requiring more front bight, they would move some weight forward. But I may be totally wrong, they may use more rear weight so as to get drive traction and rely on aero to achieve front grip. But of course you can't go too much for front wing otherwise you increase drag.
. It's a helluva tricky job to get all the compromises right and that's probably why all the cars have diferent performances.
PK.

xpensive
xpensive
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Joined: 22 Nov 2008, 18:06
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Re: C.O.G and weight distribution

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I disagree, with modern solid model design tools you almost to the point where you will be, as long as you know your components.
"I spent most of my money on wine and women...I wasted the rest"

marcush.
marcush.
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Joined: 09 Mar 2004, 16:55

Re: C.O.G and weight distribution

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xpensive wrote:I disagree, with modern solid model design tools you almost to the point where you will be, as long as you know your components.
+1 and of course you are not starting from zero there ,at least that was true for all but the toaster fabrications in USA.and even those had enough experience to have an ideo what the components will end up in weight.

So it will not be a surprise party .The big question at the beginning will be to assume where the weight distribution should be and just how much you will need to be
able to move the WD during the season to suit tracks, tyres,drivers,weather.this will determine where you will want your CG of the tank (to avoid influence from emptying tank ,or to make use of emptptying tank wich could as well be a good startegies ..lets move weight forward in the race to avoid too much oversteer at the very end so defending position will at least possible ).
experience will tell you were you will have to concentrate on trying to find weight...moving CG backwards will raise the need to lose weight at the front and even more than that you still want ballsst in the front with the raised tub (legs,
suspension pedalbox etc all on or above hub height will not do any good to your
CG height in the front of the car .....surely not close to ground level .So you need to place some heavy bits into the splitter to counter this .

DaveW
DaveW
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Joined: 14 Apr 2009, 12:27

Re: C.O.G and weight distribution

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raymondu999 wrote:actually saw this photo in the RB6 thread. Credits go to imightbewrong for the photo's original poster. Could this be a measuring of COG?!
A "portable" rig for calibrating push rod load cells, perhaps?