machin wrote:LVDH wrote:
The way I use Blender, my side pod, the engine cover, the floor and the body are separate bodies.
I have a similar question I think: Do the various parts of the car need to match up perfectly, or is it OK that they intersect slightly in order to avoid gaps? Specifically in the case below I'm talking about a class B car where the front wing/suspension cover extends slightly inside the wheel fairing "supplied part". Is that allowed, or does it mess up the meshing?
http://i90.photobucket.com/albums/k248/ ... zcuvgh.jpg
Doing that is perfectly acceptable - they can intersect as much as you want. The mesher generates an outer shell from the union of these parts. I would recommend trying to make each individual part a closed, solid body to eliminate any possibility of holes forming, but this isn't strictly necessary as long as all of the open edges lie inside the bodywork.
Related to this: in 2015, many of the Sketchup entries had a lot of internal faces, construction geometry, overlapping faces, etc. None of this should have affected the CFD simulation, but it makes the cleanup process for the renders very time consuming, so I would ask anyone using Sketchup to try to keep this stuff to a minimum in the submitted parts.