PhillipM wrote: ↑15 Apr 2021, 17:27
I think all you would do then is make the floor vortex get blow in too by the tyre squirt, and where it ended up would be very inconsistant because it'd depend on speed, tyre squash, slip and how much the tyre was flexing laterally at the time. If anything I think you'd make the rear more inconsistant and peaky.
Currently the rear tire is being smacked on the inner corner with a vortex being shed by the floor. What does that vortex accomplish? The tire breaks it up almost immediately, and all it ends up doing is increasing the pressure on the rear tire tire, creating greater pressure difference at the rear, thus more tire squirt. The instability comes because the tire squirt migrates towards the center of the diffuser under yaw and roll. Which is what stalls it.
The lower rake cars are already inconsistent and peaky, for the above noted reason. Yes it's only a few mm, but that is enough to increase reduce the volume and thus velocity of the airflow being shed by the tire. To control the tire wake, to lessen its influence, to make the tire squirt weaker and less likely to stall the diffuser is the aim. To do that, you must lessen the pressure difference across the inboard length of the tire that runs parallel to the floor.
Sure, the tire turbulence getting trapped by the floor edge lowers the pressure of the tire squirt, in a straight line, but what about when the car turns, say a left turn. The tire wake on the left side is well controlled as the left side lifts up due to roll, and the vortex being shed by the floor gets pulled inboard of the tire. So far so good, the outside however is lower to the ground, the vortex being shed by the floor gets pulled on the outboard side of the tire if the yaw is too great. The tire squirt gets accelerated and no longer has the floor vortex keeping it in check, the lower car squishes the squirt into the diffuser and you get a partial stall on the outer edge of the diffuser.
This will become particularly apparent under trail braking and exiting very slow speed corners. At higher speeds it won't matter, but it will at low/low medium speeds.