F1 2009 By Codemasters

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firefly
firefly
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Joined: 21 Apr 2009, 06:15

F1 2009 By Codemasters

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Heres confirmation of the article:

http://www.autosport.com/news/grapevine.php/id/74706

http://allenonf1.wordpress.com/2009/04/ ... -revealed/

The WII and PSP version will be out first, following the PS3 and Xbox 360 versions which will come out next year.

RacingManiac
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Joined: 22 Nov 2004, 02:29

Re: F1 2009 By Codemasters

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I am sure it'll suck....after years of diluting their TOCA and Colin McRae series into arcade game for consoles with pretty graphics and sketchy physics, I have no faith in them putting out good F1 games....

Sony's F1 series were also so-so at best...

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jddh1
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Joined: 29 Jan 2007, 05:30
Location: New York City

Re: F1 2009 By Codemasters

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I posted the following on James Allen's website as well:
Instead of Manager Mode why not implement an Online Racing mode.
I have enough of the politics in real F1, at least let me do some racing in the Virtual F1.
You start up as a driver with little experience and as you race, you earn skill points to slowly move up the field. Create online levels, so that you can have all-rookie races, or all-champion level races, so the ones that have played online for 6 months are not running around circles with rookies on the same track if they don’t want to.
Make it so that the car set up is very important in earning skill points. So, a good player would know how to set up his car for Quali, or for a wet race or for a slow track or even if he wants to be faster in certain sections of the track rather than other.
Have it so the online race lasts for about 30 minutes, so ppl can pit.
And of course, make good physics.

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Ciro Pabón
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Joined: 11 May 2005, 00:31

Re: F1 2009 By Codemasters

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What happened with the idea of racing live, in real time, against the true drivers, in the "real" race, on the "real track"? I'm not into games, but that's an idea that the FIA has had for a long time. If they do not take a stand, somebody will.
Ciro

ESPImperium
ESPImperium
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Joined: 06 Apr 2008, 00:08
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Re: F1 2009 By Codemasters

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Ciro Pabón wrote:What happened with the idea of racing live, in real time, against the true drivers, in the "real" race, on the "real track"? I'm not into games, but that's an idea that the FIA has had for a long time. If they do not take a stand, somebody will.
If that idea came about i would finish the race with arround a good 2-3 laps to go for the real guys on a couple of tracks on F1: CE on my PS3 as arround the Hungaroring im doing 1:18.5 to 1:19.5 laps when im coasting arround it, and when im winding it ip im doing arround 1:16.0 to 1:16.8 laps when im flying.

But on a game point of view, id like to see Saftey cars, also listening to the pits on fuel burn rates, also listening to them for certain other points of data as well.

Id also like to be able to have even diffrent brake brands (Hitco/CarboneIndustrie/Brembo) and also being able to try diffrent engines in other cars if the team is a customer team. Id also like to see at least 5 historic cars from each teams past as well, say Ferarri could have the F2007 that Kimi won the DC in and Williams could have the FW14C that Mansell won in, McLaren could have the McLaren with the mid wing =P~

But id also like to see a mode for people who dont really get engrossed in the technecalitys being able to compete with us that would be able to do a full set up, have point and play guys be able to compete with the gurus.

But, another year without a F1 game is gonna kill me lots.

modbaraban
modbaraban
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Joined: 05 Apr 2007, 17:44
Location: Kyiv, Ukraine

Re: F1 2009 By Codemasters

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Ciro Pabón wrote:What happened with the idea of racing live, in real time, against the true drivers, in the "real" race, on the "real track"? I'm not into games, but that's an idea that the FIA has had for a long time. If they do not take a stand, somebody will.
That is a completely different project called iOpener.
iOpener - Beta Test Signup Open

Have you ever dreamt of facing your favorite drivers on track, check out how your sim racing skills stack up against professional drivers?

Soon you can, thanks to iOpener Media and their innovative new system. Using GPS and other modern technology, their system transmits the location and telemetry data of real race cars on the track into your simulation, letting you race these drivers right at home.

Their project has already gained major recognition, winning several prizes and securing the involvement of the European Space Agency. Watch the preview video below to find out more.

And the best thing is: iOpener is giving you the chance to join their beta test programme, simply follow the link below to sign up. 5000 testers will be picked and will be the first to experience their innovative system that could add a major new touch to sim racing.

[youtube]http://www.youtube.com/watch?v=PEJ_sIH631w[/youtube]
latest news from VirtualR:

Now, a bunch of new videos have become available, showing the system at work at the Belgian Zolder circuit. The videos show a bunch of Marcos Mantis, equipped with iOpener technology. While the real cars are running on track, a sim racer is sitting in the pits and races them in rFactor.

iOpener is currently looking for interested racers to join the beta test phase of their product, their system will support rFactor as well as number of other racing games. Click the image below to get to the videos and click here to sign up for the beta test.

Image
PS: it was discussed somewhere in the depths of F1T but I failed to find the thread.

firefly
firefly
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Joined: 21 Apr 2009, 06:15

Re: F1 2009 By Codemasters

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Theres more info for this game in the codemasters forum:

http://community.codemasters.com/forum/ ... php?f=1011

It has been talked about for a while. Probably the most disappointing thing is that the date has been delayed time and time again. Apparently they've been using the red bull simulator for the making of this game, and they're laser scanning the track for faults and bumps. I won't jump to conclusions until the PS3 and Xbox 360 versions will comes out which is reportedly coming out mid 2010.

nae
nae
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Joined: 29 Mar 2006, 00:56

Re: F1 2009 By Codemasters

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being a sceptic and having tried grid (the engine from which is going to be the
same for the F1 game)i hold out little hope

its going to be a console only arcade game

both rfactor and lfs will blow it away in terms of physics and set-up ability
..?

SoundMan
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Re: F1 2009 By Codemasters

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the best place to catch ALL sim racing related news is over at: virtualr.net

andartop
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Re: F1 2009 By Codemasters

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It finally pays off to have a PSP!
I'm getting quite excited about this, as Toca and Colin McRae were actually good on Sony's portable wonder.
I only wish they concentrate more on the fluidity of the game (FPS) rather than graphics..
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. H.P.Lovecraft

Giblet
Giblet
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Re: F1 2009 By Codemasters

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I used to be a sim nut. It all started when I played Indy 500 for the first time on PC. This brought me to Geoff Crammond's GP series, which was great until GP3.

Gp3, IMHO, had the best balance of 'real' physics and fun.

rFactor is serious business. I appreciate the level of physics that go into the game, but I find these physics useless as half of the driving of a car is feel, and force feedback does not count as feel :)

for me, racing is about being a driver. On my 360, I play Project Gotham Racing 4 on xbox live almost exclusively.

I know the physics are far from perfect, but it does offer the basics that I want out of a racing game.

First off, I don't want to have to play with settings. I know I can tweak, but I just want to get in an equal car, and beat you.

The thing about PGR4, vs say Forza2, or others, is that the game concentrates on the true basics of racing. Good lines, good braking, and good throttle control, and of course, concentration.

Grand Prix Legends is still my favorite game to date for raw fun, and difficulty. Getting around any of the tracks in that game without spinning out, let alone getting a fastish lap, takes a lot of work.

When I try to do a fast lap in that PGR, against 30,000-50,000 people for each iteration of each track, I always place in the top 500, usually the top 300, usually the 1-2 percentile. And, I do it without "cheating" (wall bouncing instead of braking etc).

The thing is thought, when I beat you at PGR4, I know it was 100% me and my driving, and not the fact you have found a better setup.

I'm not slaggin rFactor here, because I know it is the cats ass when it comes to physics and developed car and track packages, it's just my ass can't feel the physics they have tried so hard to program in. I bashed around the 2006 CTP(?) mod for about a year off and on, but kept going back to my 'shitty console'

Something about beating a bunch of CLK's and Caparo T1's in a race, in the snow, in a 1054-1960 Maserati 250f, with pure ass out sideways driving, doesn't happen in rFactor :)

For realism, rFactor and GTR2, for fun, PGR4 is hard to beat on Xbox Live.
Before I do anything I ask myself “Would an idiot do that?” And if the answer is yes, I do not do that thing. - Dwight Schrute

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Fil
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Joined: 15 Jan 2007, 14:54
Location: Melbourne, Aus.

Re: F1 2009 By Codemasters

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bring back Geoff Crammond.
nothing has come out since his GPx-series that had the perfect balance between simulation and ease of pickup and play.
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Ray
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Joined: 22 Nov 2006, 06:33
Location: Atlanta

Re: F1 2009 By Codemasters

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Forza on Xbox360 is the perfect balance for me. Arcadeish but with enough realism to satisfy me. I've probably done 5,000 laps at Road Atlanta. Wish they had more cars though. I just installed rFactor on my MacBook and it's pretty good, but I'm finding that alot of the user created cars and tracks crash rFactor about 40% of the time for me. Which sucks because I wanna haul ass around Spa in last years McLaren but both crash :evil: . Dammit.

Giblet
Giblet
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Joined: 19 Mar 2007, 01:47
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Re: F1 2009 By Codemasters

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heh yeah our Macs work great until we try to do something in Windows.

Must be us 8)
Before I do anything I ask myself “Would an idiot do that?” And if the answer is yes, I do not do that thing. - Dwight Schrute

modbaraban
modbaraban
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Joined: 05 Apr 2007, 17:44
Location: Kyiv, Ukraine

Re: F1 2009 By Codemasters

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@ Giblet - if you want more fun in rFactor then CTDP2006 or any other modern F1 mod isn't the right way, imo. :wink: (not to mention that setups in F1 are rediculously important)

Try to get a Porsche 997 GT3 Cup round the Nordschleife for instance. Now that's fun!