flynfrog wrote:that looks neat and all but adding all of that stuff to the body without any data is more than likely just adding drag. I would start with basic shapes for the wings diffuser ect and work from there. Its pretty hard to guess where you need strakes on the diffuser ect.
Agreed, that's why I'm not keen on getting CFD done of my model.... for me, and probably LegendaryM, this is all just a fun "modelling" exercise not a "design" exercise... neither one of us is suggesting that our car is aerodynamically "perfect".... see my post above... we're just guessing at an approximate shape and then modelling something that looks "about right". LengendaryM has done a great job with some really neat features, but he'd be the first to admit that in real life the car would probably be a donkey without doing iteration after iteration to refine the position of winglets, sizes of inlets and exhausts, refining suspension geometry, etc etc....
What this exercise has done for both me and LegendaryM is allow us to fully appreciate the rules concerning the body shape, and show us what sort of features are possible within the rules, even if those features wouldn't be "ideal" in real life...
For example I've just added the "keel" section under my nose (just in front of the Tub)... I've modelled something that looks like it might help smooth the flow around the sides of the Tub, and in modelling this I had to consult the rules to make sure it fits within them, and now I can appreciate better what the real designers are having to work with when they design the real cars in this area of the car....