samprince053 wrote: ↑19 Apr 2023, 01:34
Hi all,
Could anyone offer up a little clarification as to the statement `One engine inlet surface is required to be located above and behind the driver’s helmet` in this years rules.
Regs also state eng inlet must be 700mm up from reference plane, which is pretty solidly in the middle of the helmet, are we good to have the bottom of the inlet above 700mm but not entirely above the helmet or is this a no go area, and must be above the helmet top in its entirety?
Thanks
Last year there was a car, I guess yours, that had a super low engine inlet. Now cool ideas are nice. However, I did not like this one very much. We do have to run some simplifications, as we all know, and for the engine inlet we impose a mass flow and check if the air has a certain pressure. This car passed this test. I am not sure if it was very realistic or because of how we have defined the boundary condition. Now why do I not like it? Well it is a design, we will never see in F1, even if our CFD would check out. F1 cars have a mandated roll hope structure that almost imposes the intake to be there. I do remember the Mercedes a few years ago that hat a split intake. But there is even another aspect why I did not like it. You guys always want everything as close as possible to real F1 that you complain about a lot but there is one thing, I have never heard about. We are missing the mandated cameras. And one would go on top of the roll hope. Now, this is why we have these rules kind of imposing where the engine inlet has to be. I thought the way we have it plus the mandated part (something MAND_AIS* ?) would take care of it. So if the rules are indeed not strict enough and you try to put your inlet being the driver helmet, things will change and maybe it will be deemed unrealistic design. This is an area where this kind of creativity of not be rewarded.
CAEdevice wrote: ↑19 Apr 2023, 10:07
I noticed a small detail that the staff might consider in the next rules revision.
The lateral headrest in 2022 (and I guess 2023) template is a bit to narrow: the gap around the helmet is huge and the flow is significantly influenced.
Well spotted, this should get changed at some point.
lynch wrote: ↑17 Apr 2023, 14:16
For simplicity/clarity, does that equate to -20 Ride height for a 0 rake car compared to the default starting position?
Out of memory, the plank has it's lowest point in z at -30mm (in construction COOS), the WT floor is at -55mm. This would mean, you can lower the car by 5mm. Keep in mind, you change both rake and ride height. Even if you do not care about rake, you can play with ride height. Maybe on your car increasing it a bit might help?