Sensors (using the start line motion detection/jump start sensors) with a dual loop in the real track limit (the white line…) would be ideal - link it with either no DRS, no ERS assistance or drive-through penalty, penalties could be incremental & destroy any gaming of current penalty system.void wrote: ↑12 Oct 2023, 13:22I don't thing this kind of system can solve anything, a half meter wide gravel or other slippery surface would be a better solution making drivers avoid running over this surface.Rodak wrote: ↑11 Oct 2023, 21:35A system like this won't solve the problem, it will just make it more visible (and worse) by detecting more offs. The real issue is modifying tracks that have this issue; at most tracks if you go past track limits there is a consequence so the drivers don't go off; how many track limits violations were there at Monaco (joke!)? Grass, IMHO, is great.
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Failing that some ‘mechanical’ system such as:
1) the super aggressive kerbs; eventually the DRIVER will render the car damaged if persistently taking the piss with track limits.
2) a 1m wide, 150mm deep ‘sand pit’ topped with Astro-turf, with hoses embedded to keep it wet. It would only really be required to be placed where current corner kerbs are (inside & out), could be developed such that it works for street/temporary circuits as a bolt in solution (this would allow circuits to cater for both MotoGP/Sportscars & F1. Normal run-off materials could still be used beyond this area.
3) as number 2, but with ‘stingers’; jeopardy….
(Last one is a joke, btw…)