New (winning) RB16b!spacehead3 wrote: ↑12 Apr 2024, 17:06My car is.....unfinished. Exactly the same as last year, just with new sidepods / engine cover. Don't expect I'll be too competitive for round 1.
New (winning) RB16b!spacehead3 wrote: ↑12 Apr 2024, 17:06My car is.....unfinished. Exactly the same as last year, just with new sidepods / engine cover. Don't expect I'll be too competitive for round 1.
Thanks! I have a lot of respect for you, CAE and whoever else manages to make a louvre-less design work.spacehead3 wrote: ↑12 Apr 2024, 17:06Very nice looking cars from cae & yinlad so far (love the sidepods)!
Our engine covers are very similar, about as close cropped to the mandatory part as possible. In all honesty the side pod concept isn't too far apart either. I'm sure you will make leaps forward as you bring updatesspacehead3 wrote: ↑12 Apr 2024, 17:06My car is.....unfinished. Exactly the same as last year, just with new sidepods / engine cover. Don't expect I'll be too competitive for round 1.
I agree. There are many ways around this small issue, so I think each competitor should submit what works for them.spacehead3 wrote: ↑12 Apr 2024, 16:55I suggest we just leave that up to each person for now. Andre, thoughts?
Yes, make sure that the suspension arm rods are covered by your own suspension parts when the car is in the 0 rake, 0 ride height adjustment position.CAEdevice wrote: ↑13 Apr 2024, 16:34The covers should hide the suspension part before the morphing, I hope.
I think I will re-submit the car filling the internal volumes of the hollow suspension cover and I will not include in the submission the "minimal" suspensions arms provided with the MVRC parts.
Would it be correct? Can I expect to maintain the same final results from morphing?
Actually I was thinking of putting the deflectors in the suspension folder. Am I wrong?LVDH wrote: ↑ Please also keep in mind, the deflectors are not part of the suspension.
I don't think so, section 14 of the tech regs says they should go in there.
Looks like a good step in model quality on the wings at the very least, looking forward to seeing what else you bring as the year progresses.HermesMotorsport wrote: ↑14 Apr 2024, 11:10Good looking cars everyone!
I'm happy to present mine for this season! It still carries some parts from the previous season, especially the sidepods, as I wasn't satisfied with the design iterations that I did during the winter . Some improvements for the floor and front and rear wings. I still think that there is more potential to unlock and a lot more to learn on my side!
Good luck to everyone and looking forward for the first race!
I could never get the long deep undercut working for me, I'll be intrigued to see how it fairs for you.Ft5fTL wrote: ↑14 Apr 2024, 18:03Nice cars, looks like another tight season is ahead of us. Here is my contender for the first race:
Bodywork is mostly carry over from last year with some of changes like waterslide sidepods, 2023 Merc style cannon exit (waterslides and cannon exit aren't F1 level extreme atm) and a reshaped nose. Rearwing and front wing is also mostly carry over minus the endplates on the front wing, beamwing and 2nd element tweaks on the rearwing. Most of the work went on the floor that i was lacking drasticly on the previous season. This one should be around -3.7/3.8 cd/cl.
That number is mostly guesstimate at this point. I switched back to the fast settings on my cases and my comparison is G-raph's last seasons car data that he provided on his 2023 car thread. According to him there could be some nasty flow seperations appear on the official runs so fingers crossed on aggresive stuff like the suspension doesnt form any of it.yinlad wrote: ↑16 Apr 2024, 00:03I could never get the long deep undercut working for me, I'll be intrigued to see how it fairs for you.
The rear floor edge and Mousehole are fascinating and quite innovative, I don't recall where the rear floor mandatory surface sits but I'm surprised the Mousehole is so big while maintaining legality. Something I'll have to investigate as I still have some diffuser potential to tap in to (I think).
Your front suspension angle of attack looks way more aggressive than I could manage without significant separation too.
-3.7/3.8 is a strong starting point, I think we might see quite a few cars end up in this area with some very close lap times coming down to cop and how that efficiency is made up
It's certainly striking! It's beginning to remind me of circa 2008 F1 cars with all of its detail pieces.G-raph wrote: ↑16 Apr 2024, 01:05With so many entries it will be a fascinating season at all levels! Good luck everyone!
Nice designs shown so far. Very neat from PurePower as always, with an interesting take on the RBR engine cover. Nice to see progress from Hermes, with a cheeky undercut inlet.
As for the yellow car, well, let's start with the customary comparison with last year's car (race 04 spec). Let's call it a radical evolution :
https://i.postimg.cc/HL0SDK91/animated-23-24.gif
If you have read my development story about GR_23, you should understand why I have gone in this direction for GR_24. The most notable changes are :
- Reduced rake angle (lowered the rear)
- Bigger front wing, smaller rear wing
- Narrower airbox and engine cover, with airbox sails removed (for legality, yes, but I would have done it anyway)
- Raised sidepod inlet and very deep undercut
- Smaller radiator with flatter side-view angle
- Raised floor leading edge
- Reworked floor fences and floor edge
- And most importantly : DARK RED WINGS !!! (because why not?)
And here are a few more static shots :
https://i.postimg.cc/sgr66s54/launch4.png
https://i.postimg.cc/zXW2FVHf/launch2.png
https://i.postimg.cc/DwPCRHgk/launch6.png
https://i.postimg.cc/rpyhTjnd/launch11.png