Conceptual wrote:Do you know of any work being done to move away from the RANS estimates to true fractal equations?
Can't say I do. LES is closer to representing the fractal nature of turbulence down to a certain length scale, but it doesn't explicitly deal in fractal equations.
Conceptual wrote:Do you use the "tessellation" effect on models to make them smoother?
I presume you are referring to the near real-time hardware support for tessellation on the latest graphics cards. I don't have any experience in exploiting this, though it looks interesting.
The surface
mesh tools (Quadrilateral and Triangle) I've developed evaluate and place points on the true analytic geometry (e.g., NURBS) - which means higher resolutions will approach the true geometry - similar in principle to the GPU tessellation process, i.e., different resolutions of the same geometry. Some CFD tools mesh a faceted tessellation that represents the original analytic geometry, so they don't approach the original analytic geometry with higher mesh resolutions.
More differences:
- For CFD the quality (shape) of the mesh elements is important, whereas in visualization it's a minor issue and therefore the visualization algorithms are typically tuned for generation speed.
- For RANS and LES simulations you need a volume mesh, not just a surface mesh, so resolution changes need to be carried over in to the volume elements which is an order of magnitude more difficult algorithmically than surface meshing.
Conceptual wrote:the meshes become VERY high in cell count
I think the high cell count is just to highlight the rendering speed of their graphics cards. It appears that real-time tessellation is best used in
reducing cell counts when the viewer is far from an object and incrementally adding detail as the object gets closer to the viewer. This is known as
Level Of Detail (LOD) modeling. You kind of use this approach more explicitly (manual control) in CFD where you mesh certain areas at higher resolution (e.g., airfoils) than others (e.g., outer boundaries).
I've probably gone on too much...