I see where both of you are coming from, and since this is my thread, I say that it is OK to deviate, since people have already agreed that the OP was not in line with what they want to see, so it simply CANNOT work...
Anyways,
Chris, if there was an empty simulation space calibrated with a 100% scale wind tunnel, could it not be possible to eliminate the tunnel entirely? I know that the largest deviation between the tunnel and the sim is the turbulence modelling, and I feel that when the code is developed to run fractal turbulence modelling on the GPU processors of the CPU based CFD farms, that it will be able to come with 99.99% accuracy with double precision calculations. The current technology DOES exist, but no one is using it...
Autogyro,
I understand what you are saying, but the Chicken DID come from an egg. You cannot have a perfect simulator without calibration to a real world windtunnel. Anything else is simply guess work, and as you pointed out, may or may NOT be correct.
It is my hope that it will get to the point that someone does some design software that is like the Spore creator, where you can design individual parts (from basic shapes + custom refinement), run the FEA on the GPU accelerated video cards, and assemble the entire project on the computer, then tunnel test it in CFD, also using the GPU's.
Then, you can have the option to set rules for optimizing, and let the computer do a few thousand iterations to find the best solution.
Too bad that at that point, every team will be running cars that are within 99.99% copies of each other, and will end up with a spec series...
But anyways, that is my dream!
PS: If anyone is interested in actually Programming a sim like this, I may be able to come up with a few thousand (10k+) budget to get it working, so PM me!