some of you may like to read here a bit, it covers aspects of the dynamic glass transition in tires.
http://books.google.com/books?id=8p425F ... &q&f=false
Reading a bit about it, over the last couple of days, and trying to link it to the original question of this thread, it seems that teams may need to consider the "preparation" of there tires.
As we have mentioned in detail in this thread, teams are in a conundrum, the ultimate answer lays in a car, who´s characteristic is best suited for the given tire.
Without a.) valid and detailed tire data for use in simulations or b.) the option to test tires either on tack or an rig, it will be difficult to find the answers needed, to solve the problem.
If design parameters such as aero balance &/or weight distribution can´t be adjusted/optimized in the nesessary direction, gains may be made by experimenting, with different setups (spring/damper/inerter) to generate energy/frequency inputs into the tire, which either generate "desired" input´s or counter existing "undesired" frequencies allready present.
This thinking goes along the lines of the TMD setups, and revolves around not only the frequency but also the phase angle and amplitudes of the different frequencies. There could be ways, similar to techniqes used in accoustics, to cancel out frequencies, by generating the same frequency with a 180° phase shift, as used in noise cancelation headphones etc.
On the other hand, tires seem to react different in tems of graining, duration and warm up/head built characterestics if we compare new(sticker) vs. scrubed in tires.
Maybe some teams can find gains in race pace, by carefully scrubbing in there tires, before use,and use different pressure settings
As allways, there are tradeoffs, in terms of one lap performance vs. race distance performance. I think DaveW has given some good examples.
Another example out of my expirience is, that if you set your pressure slightly lower (1-2 psi) for a new tire, you get a tire peak for qualifying which lasts for about 3 laps. If you start with a higher pressure, the peak becomes a little bit higher but much narrower. For this given car/tire/track example if you choose to start with slightly higher pressure, it was worth around 0.1sec in laptime, but you have only one lap. If you manage it well, and your driver can pull it off, you have this gain. If you commit to this setup/pressure and have traffic or a mistake in this lap, your next lap will be 0.2-0.3 sec slower, where with the slightly lower starting pressure, you have a performance plateau of 3-4 laps, where you can get the same time. It´s not allways a easy decision.
Some questions which I still have in my mind.
Is there an "optimum" frequency/amplitude to warm a tire ???
Thinking something like resonance frequency of the molecules etc.???
As we have talked about, there are frequecies at which the rubber will not be able
to relax completely again, therefore loosing "mechanical grip" from interlock with the track texture, leading to a reduction in grip.
Can we (try) to manipulate these frequencies, and if how??
It seems that over Tg the stiffness of the rubber remains app. constant for a temperature range, based on this graph.
Is this true/ can you see this on the rig DaveW ???
Thanks