marcush. wrote:beelsebob wrote:marcush. wrote:simulator technology is far away from predicting reality.The Mercedes simulator is outdated as well and new tools will come into service only later this year..
You cannot simulate sustained high g-forces in the simulator -how would you do a seven second duration sweeper with susttained 3+gs in a simulator ? the sled would have to accelerate at 3 gs for 7seconds to do that ..what a challenge and what a building to house that sled in....
I'm quite sure that ferrari's robot arm simulator could do exactly this. As an aside though, whether the sim can produce 3G turns for 7 seconds for the driver to feel what it's like is quite apart from wether the simulator can figure out how the car will behave. That's what matters here.
please let me know how you would produce a sustained 3g acceleration for 7s with an arm which does not rotate more than 360°....
Who said anything about it not rotating more than 360°? To sustain high G, all you need do is whirl round and round lots. Yes, keeping hydraulic lines untangled is tricky, but it is workable over more than a 360° turn
The driver feels the gforce .and he surely needs the force feedback to feel the car at the limit.
Right, but that doesn't mean that the racing simulation can't go "oh, the tyres have lost adhesion, and fling you off the road... The driver can know he's capable of doing the quick times because the car isn't in a virtual gravel trap. The question is then, not "can the simulator produce enough G force for the driver to feel like he's quick", but "can the simulator simulate the car accurately enough that he will end up in a virtual gravel trap if and only if he would end up in a real gravel trap driving the real thing. This question is entirely unrelated to whether the sim can produce lots of G force.