Jersey Tom wrote:I'm not entirely sure what the core differences are between rFactor and rFactor Pro to be honest. But just because they have similar names doesn't necessarily mean they share the same core simulation code.
Might just use the same visual display for all we know.
From what I know the main difference between Rfactor and Rfactor Pro is middleware, plug in capability, flexibility and the fidelity of simulated variables. Rfactor is coded to run on home pc's. Rfactor Pro requires much more ram because of all the middleware.
You can adjust component variables on the fly in Pro, add a new rear wing, or parts to the vehicle model on the fly. Redbull do use Rfactor Pro and use PTWinSim for this I think but I am not sure. But driving the hydraulics is the easy part, that's probably just Xsim software. Many home hydraulics sim builders also use Xsim to drive the hydraulics.
So yeah all in all the line between professional sim and videogames is very blurry. Although I would definitely not call Rfactor (non-pro) just a videogame but rather a non-professional simulator. It is lightyears ahead of commercial titles (like F1's official videogame title by codemasters). Those commercial titles are definitely just games and handle nothing like real life.
F1 car width now 2.0m (same as 1993-1997). Lets go crazy and bring the 2.2m cars back (<1992).