olefud wrote:I don’t see the actual photolith process as being of use. It’s severely limited in the Z axis in that it utilizes acid etching that undercuts vertical etched surfaces. For printing plates, which required “vertical” faces, a substance known as dragon’s blood was used to protect the vertical surfaces but which washed away with an aggressive spray on the horizontal surface. PC boards have rather thin copper that’s etched and of course ICs are micro scale.
Do you mean the that you cannot etch a straight trench? Like so:
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(left one for monocrystals, right for polycrystals, image property of el-cat inc.)
There are techniques to kind of work around that:
etch a little bit => pour photoresist into the hole => re-expose => etch developed photoresist from bottom of trench => start over
olefud wrote:
Most 3-D articles I’m aware of are formed by adding powdered metal or plastic and sintering the powder with light, i.e. laser, IR etc. This is just for form or fit but has limited structural properties.
To my knowledge not even an engine component is produced with this process, let alone an engine. Sintered conrods have been used for production engines, but they are hot pressed from powder to near net prior to sintering.
Extrapolating from current technology, unitary cast as a whole engines are at best a government project.
I'm not disputing that rapid prototyping of the extend to build a working engine is very far fetched and wishful. The metallurgic quality is simply not reachable in any feasible manner. As the pay-offs are not great and the disadvantages (e.g. not being able to open or repair the engine) outweigh them by quite a bit, we will not see that development in years to come.
Almost all parts in an engine are simple in their structure, so the gained strength from machining them from properly treated materials (forged, ...) is better than cooking them from some powder. That said, the exhaust manifold could be something where rapid prototyping could enable more complexity and speed of manufacturing.