apexspeed wrote:But as far as I know, this isn't real vehicle dynamics.
Define "real." Are quasi-steady state simulations and predictions the end-all, be-all of ultimate accuracy and precision? No. For that matter, F = -kx is not the ultimate model of coil spring load vs. deflection, yet it is "real" and works quite well for most applications.
I'd make the argument that no racecar is ever "fully optimized." If you're at a different race track every week (or every other week), if the tires frequently change, or as the rules get shaken up, you constantly have a moving target that you can never totally nail. As such, winning may not be so much finding "that last 1%" as it is finding the first 99%. How much weight do quasi-steady state (QSS) performance carry vs truly dynamic response? Is it 1:1? Is it 10:1? Is it 100:1? That's something you'll have to decide for yourself. May be specific to your application or just built on your own opinions and experiences. As a corollary of sorts I'd say you can shoot yourself in the foot focusing too much on the smaller, ancillary stuff rather than core fundamentals.
But in a purist sense, yes, there are response lags between yaw rate and lateral acceleration, lateral acceleration and roll angle, steer angle and body slip angle - whatever. There have been a number of SAE papers written over the past several decades on transient handling - you can purchase and download these or get them from a University library, etc. How do you use knowledge of transient handling to competitive advantage? Again, that's a discovery in and of itself.
For the time being you can "sandbox" these things, play around and see what they do. To Greg's point, ADAMS is one tool for that. Alternatively you could write a little 2-DOF bicycle model dynamic sim and play around with tire properties, wheelbase, mass distribution, radius of gyration, etc and see what they do. Can add roll inertia and effects, or really make it whatever you want. Or as an even simpler first step you could parameterize a generic corner with some driver line and start by determining the steady-state yaw rate at each step of the maneuver. From there you can back out what the yaw accelerations must be to complete the maneuver, then the yaw moments, and the forces required to achieve them. How do those compare to the steady state forces? Are they big? Or are they insignificant?
You'll find some schools of thought (perhaps in RCVD? or Tune to Win?) making the case that racecar handling really isn't that dynamic. Drivers tend to try to be smooth rather than exercising the car in J-turn maneuvers. As such, the untrimmed moments may not be as large as you think.
Grip is a four letter word. All opinions are my own and not those of current or previous employers.