Hi all,
I have two simple questions regarding suspension geometry.
I'm currently in the process of designing an gravel rallycross chassis in SolidWorks to be built this summer, and am currently doing the front suspension. Car is FWD, front double wishbone (damper actuation method decided later on), designing for +80mm / -80mm suspenion travel.
I'm still a beginner that has read some of the recommended books (carroll smith etc.) and have now set up a quarter-car model in CAD to try and evaluate some kinematics in bump/drop/roll.
**First off, the books I've been reading lately all seem to mention suspension-design/evaluation methods which look at front view geometry and side view geometry in order to evaluate your kinematics.
However, I can't really seem to find (or get my head around) the effects of changing pickup points in top view.
Particular case being double wishbone setup, moving a inner wishbone pickup point laterally. Tons of cars run pickup points that don't have their inner pickup points located along the same longitudinal axis. Is this a packaging compromise (F1 gearbox mounted rear wishbones for example) that can be neutralized elsewhere in your geometry, or can this be used to some benefit?
At this point I believe it can be used to alter caster in bump/droop, but not sure of any secondary effects or to what benefit this might be.
**Second question, is my following conclusion correct:
Trying to get little camber change in bump/drop is always a compromise with trying to get little camber chang in roll (i.e. camber change rate 1:1 vs roll angle). The only parameter defining how big this compromise will be is track width.