Pup wrote:I don't get it.
If I'm a spectator, how does the knowledge that the drivers are squirreled away in some building instead of at the track where I can see them make this and more exciting than current RC racing?
If I'm the driver, how does the knowledge that there's an RC car zooming around on some track somewhere make this any more exciting than sitting in front of an xbox?
The cockpit simulation environment and the immerse feeling is for the driver to enjoy only.
As a spectator you can enjoy a good race, but you will never experience what the driver does. This is the same to anything.
Even at a F1 race you never get to see the driver actually doing something, you just see the car maneuvering.
(this is what you are saying right ?)
Now if the car models are bigger than regular, they are more realistically maneuvering and the track is bigger, I guess it will be more fun to watch.
If you are the driver you get a lot more.
- To start with you are driving the car on site, that is you drive or get driven to the site. You and the car and the cockpit are all together next to the track.
So the car is zooming right outside the control room you are in.
Now if you ask me to compare actual with virtual, I would have to ask you what do we compare ?
If we are comparing on equal quality, I would say actual is best at all times, but again what is equal quality ?
Virtual after all is the way to get the closest possible to the actual,right ?
So the question is how good "actual" is.
Look I am neither RC racer or PC gamer. Have tried both and got board both.
The RC because I though it would be easier for me to maneuver and the PC because it was flat.
I would have gone for the RC though if only I could get out of it the excitement I was looking for.
The main problem with traditional RC - in my view - is the difficulty in precisely controlling the model in terms of:
- Orientation related restraints, mainly associated to inexperienced users, especially when the model moves perpendicular to the user, or when it moves towards, or at an angle to them and getting worse the further away from the controller it moves.
Traditional FPV definitely improves the conditions but it still offers limited view and poor quality visuals.
- Non precise steering associated to transmitter’s knob size and sensitivity, not favoring precise micro controlling.
- Distance constraints. The size of the track is limited to the controllers field of view. A typical race track will be 80-100 mtrs length and 35-40 mts wide.
Now on ARROWS you are actually sitting in the drivers seat - at least as far as the visuals are concerned.
The steering wheel - due to its size - can be far more precise than the transmitter's knob.
Driving FPV you are liberated, distance constraints no longer apply, and you can actually race on your favorite race tracks scaled down to 1:3 or 1:2,25
ARROWS uses the RC as a median to suggest a whole new product, not just for RC races or for PC gamers or for kart / auto racers but for all. Anyone that masters the basic driving skills is eligible.
This is how we perceive upgrading the sport.
When coming to how you visualize ARROWS, do not let your experience or whatever exists limit your vision on the project.
Think big, think what you ever wanted from a game, Think perfect.