F1 2012: the video game.

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wesley123
wesley123
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Joined: 23 Feb 2008, 17:55

Re: F1 2012: the video game.

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rich1701 wrote:Who needs f12012 when you can have things like this

http://youtu.be/Kx_1Ed-mGWE
Cause with rFactor you actually need to know how to race and how to take corners, which 90% of the userbase of F1 2012(and before) dont know how to do.
"Bite my shiny metal ass" - Bender

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Pierce89
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Joined: 21 Oct 2009, 18:38

Re: F1 2012: the video game.

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Why do you people claim that rfactor is so much harder to drive than the "games"? The F1 cars in rfactor are not particularly difficult to drive. I don't claim to be super quick in F1 2012 or RFactor, but realistically the handling is not a huge difference between the "game"(f1 2012) and the "simulation"(rfactor).
“To be able to actually make something is awfully nice”
Bruce McLaren on building his first McLaren racecars, 1970

“I've got to be careful what I say, but possibly to probably Juan would have had a bigger go”
Sir Frank Williams after the 2003 Canadian GP, where Ralf hesitated to pass brother M. Schumacher

krisfx
krisfx
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Joined: 04 Jan 2012, 23:07

Re: F1 2012: the video game.

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Pierce89 wrote:Why do you people claim that rfactor is so much harder to drive than the "games"? The F1 cars in rfactor are not particularly difficult to drive. I don't claim to be super quick in F1 2012 or RFactor, but realistically the handling is not a huge difference between the "game"(f1 2012) and the "simulation"(rfactor).

Actually I've noticed a huge difference between the two. It's incredibly apparent if you use a controller like I do (spent up on my PC) - The cars in the game are a lot more forgiving and generally quite understeery and set up to work out of the box so to speak.

To be quick in rFactor, you've gotta have at least a basic understanding, and if you turn off driver aids, the car is twitch as hell. If there wasn't much difference, the teams would all use F1 2012 in their sims instead of rFactor Pro

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Pierce89
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Re: F1 2012: the video game.

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krisfx wrote:
Pierce89 wrote:Why do you people claim that rfactor is so much harder to drive than the "games"? The F1 cars in rfactor are not particularly difficult to drive. I don't claim to be super quick in F1 2012 or RFactor, but realistically the handling is not a huge difference between the "game"(f1 2012) and the "simulation"(rfactor).

Actually I've noticed a huge difference between the two. It's incredibly apparent if you use a controller like I do (spent up on my PC) - The cars in the game are a lot more forgiving and generally quite understeery and set up to work out of the box so to speak.

To be quick in rFactor, you've gotta have at least a basic understanding, and if you turn off driver aids, the car is twitch as hell. If there wasn't much difference, the teams would all use F1 2012 in their sims instead of rFactor Pro
Sure the "sim" is more sensitive to set up, but IMHO the handling, while a little bit different, is not much more difficult in RFactor. I use a wheel, so a controller will give a very different feeling. As far as F1 teams using RFactor Pro, they change virtually everything but the graphics. The teams all use their own proprietary physics engines, so RFactor Pro as used by the F1 teams is irrelevant to what I'm talking about. I'm just talking about the "difficulty" of the F1 cars between the RFactor and F1 201X. Some of the F1 mods for RFactor seem a LITTLE bit more difficult, but the BMW f1.08(or 07?) that comes with the basic RFactor package is no more difficult to drive than the "games".
“To be able to actually make something is awfully nice”
Bruce McLaren on building his first McLaren racecars, 1970

“I've got to be careful what I say, but possibly to probably Juan would have had a bigger go”
Sir Frank Williams after the 2003 Canadian GP, where Ralf hesitated to pass brother M. Schumacher

Sevach
Sevach
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Joined: 07 Jun 2012, 17:00

Re: F1 2012: the video game.

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Pierce89 wrote:Why do you people claim that rfactor is so much harder to drive than the "games"? The F1 cars in rfactor are not particularly difficult to drive. I don't claim to be super quick in F1 2012 or RFactor, but realistically the handling is not a huge difference between the "game"(f1 2012) and the "simulation"(rfactor).
I find the cars a lot more twitchy, not on the "spin on every corner" level some would expect, but i think there is quite a bit more finesse involved to drive smoothly and fast.

I feel that there is more room to play with, using the rear to help turn the car, wheelspin on the exit of slow corners...
Those things often don't cause you to spin out when you miss slightly, but they are there and they make a difference when you are talking tenths of a second.

With that said, i like F1 2012, best Codemasters effort yet no doubt, they definitely improved in the "finesse aspects" in this last offering.

Now i have caress the brakes on slow corners to keep the fronts loaded. :mrgreen:
However, i still feel there is too much grip at high speeds and not enough wheel spin on exits.

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scotty86
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Re: F1 2012: the video game.

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The problem with rFactor is that most of the mods are poorly made, and are of no use as a point of comparison in real life. The best F1 mod on rFactor is probably F1 1991 HE (Historic Edition), and that is definitely harder to get to grips with than any of the Codies F1 games (which cater towards the masses in their driving, surely no one can deny that). Everyone who owns rFactor and likes F1 should have that mod! :P

GTR2 is one the best sim racing games around, even though it's 7 years old now. But that is based on GT cars rather than F1.

TzeiTzei
TzeiTzei
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Re: F1 2012: the video game.

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It makes me very sad, that imo the best F1 game is still probably GP4. And that was released in 2001. Physics, dynamic weather, good AI...it had it all. From my point of view, what codemasters is offering is a joke.

Sevach
Sevach
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Joined: 07 Jun 2012, 17:00

Re: F1 2012: the video game.

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scotty86 wrote:The problem with rFactor is that most of the mods are poorly made, and are of no use as a point of comparison in real life. The best F1 mod on rFactor is probably F1 1991 HE (Historic Edition), and that is definitely harder to get to grips with than any of the Codies F1 games (which cater towards the masses in their driving, surely no one can deny that). Everyone who owns rFactor and likes F1 should have that mod! :P
Picking mods is a crapshoot indeed, i had a few late 80s/early 90s mods and they were all over the place.

Regarding modern F1 it's an even bigger mess.

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Pierce89
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Re: F1 2012: the video game.

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scotty86 wrote:
GTR2 is one the best sim racing games around, even though it's 7 years old now. But that is based on GT cars rather than F1.
I couldn't agree more. I've never been impressed with refactor, but gtr2 is great as is iracing
“To be able to actually make something is awfully nice”
Bruce McLaren on building his first McLaren racecars, 1970

“I've got to be careful what I say, but possibly to probably Juan would have had a bigger go”
Sir Frank Williams after the 2003 Canadian GP, where Ralf hesitated to pass brother M. Schumacher

wesley123
wesley123
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Joined: 23 Feb 2008, 17:55

Re: F1 2012: the video game.

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Pierce89 wrote:Why do you people claim that rfactor is so much harder to drive than the "games"? The F1 cars in rfactor are not particularly difficult to drive. I don't claim to be super quick in F1 2012 or RFactor, but realistically the handling is not a huge difference between the "game"(f1 2012) and the "simulation"(rfactor).
I'm not saying that either one is 'harder' to drive I'm just saying that 90% of the F1 2012 gamers are incompetent drivers that barely know about something called the racing line and drive those things like they are bumper cars. I dont really blame them, since codies designs those cars to be more similar to bumper cars than f1 cars.
"Bite my shiny metal ass" - Bender