IF this was the system (basically the old Kinetic suspension) it would behave as follows:ringo wrote: If i may as riderate, could you put in bullet form or in a table, the FRIC properties in terms of the motion of the car; heave roll etc. versus the typical systems used.
I feel that would more solidify what we are aiming to find out in this thread.
Mode - Interconnected behavior
Heave - no resistance
Warp - no resistance
Roll - resistance
Pitch - resistance
So if a mode has resistance from being interconnected it can be nearly infinite (hydraulically locked) or set by an accumulator. The idea is the roll and pitch rates are desired to be higher than the wheel and heave springs dictate. If fric offers no resistance then that mode is just set by the traditional components.
So you'd get highly compliant warp mode (ideal) with minimal pitch and roll variation for the aero platform. If you're really clever there is a way to link multiple accumulators in roll to actually tune TLLTD.
You still set ride height at df levels with the heave springs. However, now that you have reduced the maximum pitch angles under accel and braking and the max roll angles under cornering you can now run the car at a slightly lower ride height overall.