Air can generally be considered to be a newtonian fluid. The shear stress you mention is a consequence of viscosity. You should read up on boundary layers... basically, it's static relative to the road surface, and at the surface, static relative to the undertray of the car. You then have a gradient of increasing velocity relative to the car until you are far enough away, at which point it's basically the same as the free stream.Mikey_s wrote: For aero purposes I understand that we should consider the air to be an incompressible fluid. Whilst I (demonstrably!) don't know much about aero, I have done a considerable amount of rheology in the past and I guess what I'm getting at is that the air on the track surface could be considered to be static relative to the road surface. The air passing under the car body is moving at high speed relative to the car itself. In a fluid model this would be analogous to a shear stress being applied to the fluid, where one part of the system is stationary and the other is moving, creating a shear stress across the gap.
I don't know if the air (our fluid in this analogy) is shear sensitive, or behaves as a Newtonian fluid and what the flow condition is from static at the road surface, to fast moving air at the vehicle surface (which it should be if it is generating d/f via the Bernoulli principle.)... or is it static at both the track surface and the car boundary, but moving in between?
To move on to a different topic, a bigger issue with wind tunnels is modelling corners. A car going 'round a corner is not the same as a car in a sideslip condition. To properly simulate cornering, you should essentially put the car on a centrifuge and spin it around at some radius comparable to real world cornering radius (though in most corners, the radius of the path you track is not constant). Of course, doing this will not get you useful results because at meaningful speeds, you will constantly be running into your own wake and it will just become a mess. You can do it in CFD of course, but it requires a rather large mesh.
But people seem to have gotten along just fine for many decades now despite this.