I started with a pretty crude model of the car with a geometry that would satisfy the suspension and engine mounting points as well as being able to safely fit one person as this will be a single seat car. So after a quite few iterations I am not getting numbers anywhere close to what I want to get. It got to the point where I just put massive wings at a massive angle of attack on it trying to get moar downforce (l/d ended up being close to 1). Even after that the most downforce I could achieve was around 3kN @ 200kph. Obviously my model isn’t refined but I’m still down 9kN. I would have absolutely no idea where that much downforce could be added. I’m using Solidworks Flow Simulation which is supposed to be a pretty accurate software package utilizing navier stokes equations that DS purchased.
I fear that I may not be setting up the model correctly but all I’m really able to change is the fluid type, mesh size, inflow parameters, and a checkbox that I have checked that reads “advanced narrow channel refinement.” If I leave the undertray, undertray splitter (penis looking thing under the tub), and diffuser but suppress the front and rear wings I get a ridiculous 300N of downforce. I modeled a simple sphere in space to verify the simulation results with hand calculations and came up more or less the same.
Can someone help explain to me how the cars generate that much downforce? Also, if you believe I am missing a step in the CFD trials I would appreciate to know.
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