To counteract body roll
Would an entirely mechanical suspension that inclines the car as the steering wheel is turned, be allowed by the rules?
For both front and rear suspension.
As you are not an engineer in a F1 team, you must not be aware that attitude change upsets flow under the car (especially diffuser), isn't it?Tim.Wright wrote:Whats wrong with body roll?
Not a lot, but it does introduce a time delay into steering inputs (which most drivers would prefer to be without). Body roll is necessary if the car doesn't have a natural lateral balance (in order to cross weight the car in a turn).Tim.Wright wrote:Whats wrong with body roll?
Because drivers tend to object to the "feeling" of the car as it "tries to climb over" the loaded wheels.Lycoming wrote:why not just make your roll center as high as your center of gravity?
Apologies, I don't understand the statement, Tim, although it is true that the geometry might have to be modified....Tim.Wright wrote:If you try to make it passive, the driver wont be able to turn the steering wheel.
Check my thread here:g-force_addict wrote:To counteract body roll
Would an entirely mechanical suspension that inclines the car as the steering wheel is turned, be allowed by the rules?
For both front and rear suspension.
The race car's I've dealt with deliberatly took out bumpsteer and lateral compliance steer from the suspensions in order to reduce any roll induced changes to the vehicle trim. I also suspect (still an open point in my mind) that drivers use body roll as a feedback cue. If you take this away (or try to compensate for it with a system that has a different phase response to what the body is trying to do), it could have a subjectively negative effect on the driver's ability to feel the car. I might be wrong though. I'm sure you would have some useful subjective feedback from the Lotus which could further the discussion.DaveW wrote:Not a lot, but it does introduce a time delay into steering inputs (which most drivers would prefer to be without). Body roll is necessary if the car doesn't have a natural lateral balance (in order to cross weight the car in a turn).Tim.Wright wrote:Whats wrong with body roll?
The body will probably end up rolling into the turn center in this case. Traditional roll centres are no good at predicting roll movement outside of low lateral accelerations. Having roll centres so high will also give you significant jacking of the chassis which will end up ruining the aero anyway. I suspect there would be significant transient handling disadvantages to having roll centres so high as well.DaveW wrote:Because drivers tend to object to the "feeling" of the car as it "tries to climb over" the loaded wheels.Lycoming wrote:why not just make your roll center as high as your center of gravity?
I figured trying to force a 600kg chassis with a roll inertia of say 2-300kgmΒ²to follow stering inputs would involve significantly large forces.DaveW wrote:Apologies, I don't understand the statement, Tim, although it is true that the geometry might have to be modified....Tim.Wright wrote:If you try to make it passive, the driver wont be able to turn the steering wheel.
In our active F1 project (manually steered Lotus T99) the suspension was designed to roll the car slightly inward to counteract tyre defections. Otherwise, no roll was the preferred solution, even in a road car. Lack of roll transient dynamics was very apparent.
If I remember correctly, the conclusion of that thread was, short of punching the driver in the throat each time he drives past, there is nothing else on the market that would simultaneously slow the car down and inconvenience the driver to the same degree as 3D driving would...n smikle wrote:Check my thread here:g-force_addict wrote:To counteract body roll
Would an entirely mechanical suspension that inclines the car as the steering wheel is turned, be allowed by the rules?
For both front and rear suspension.
A new way to drive an F1 car? "3D driving"
http://www.f1technical.net/forum/viewto ... 3d+driving
Very interesting concept and I think it has good promise. I am pretty glad someone else thought of something in a similar vein.
We worried about that too, but it turned not to be a problem - quite the reverse, actually.Tim.Wright wrote:I also suspect (still an open point in my mind) that drivers use body roll as a feedback cue. If you take this away (or try to compensate for it with a system that has a different phase response to what the body is trying to do), it could have a subjectively negative effect on the driver's ability to feel the car.
3D driving would be designed to be additive to the dynamics. ie make it faster.Tim.Wright wrote:If I remember correctly, the conclusion of that thread was, short of punching the driver in the throat each time he drives past, there is nothing else on the market that would simultaneously slow the car down and inconvenience the driver to the same degree as 3D driving would...n smikle wrote:Check my thread here:g-force_addict wrote:To counteract body roll
Would an entirely mechanical suspension that inclines the car as the steering wheel is turned, be allowed by the rules?
For both front and rear suspension.
A new way to drive an F1 car? "3D driving"
http://www.f1technical.net/forum/viewto ... 3d+driving
Very interesting concept and I think it has good promise. I am pretty glad someone else thought of something in a similar vein.