CAEdevice wrote:We should consider that the simulator (I think) works as a perfect traction control and that the answer of the wheels to vertical force is probably considered linear.
I would be curious to see what would happen if the wheels were simulated as harder than they are in the actual model.
Virtual Stopwatch has a built in transfer function to account for the effect of road bumpiness on traction taking into account the set-up of the car, whether it has traction control or not, the tyre compound, weight distribution etc, although one area that is difficult to know for sure is the tyre data which changes from year to year... However I'm happy that the values I have used for all of these features are fairly close to reality since if I put in Cl.A and Cd.A figures representative of real F1 cars (or at least; figures that have been disclosed on the internet!) the lap times I get back are very indicative of actual F1 car performances at the respective tracks... the only variable then between real F1 cars and the KVRC cars is the aero coefficients.
I can't comment on the relative accuracy of one CFD solver compared to another.. but one thing I have been wondering about; the real F1 cars have rake, which I believe tends to improve underfloor performance (I'm no aerodynamicist so don't hold me to that one!), whereas we're running at zero rake?
The other thing is that because of the mesh size I believe you can't properly simulate very intricate features; now it is the same for everyone, so it isn't really a problem, but it does suggest why you might not be getting the same aerodynamic efficiency as a real F1 car.