miqi23 wrote:Aero, I would suggest you try and compare drag and lift values of a single element wing using both the meshes. Grab something where you can easily find standard wind tunnel data for comparison purposes.
I've yet to do a 2-D wing; only a wheel. I will try a wing, especially if you can send me those files.
Yes, you are correct that Polyhedral meshes converge quicker compared to pure tets, however I believe this is due to the quality of the volume mesh being generated. I think Polyhedral meshes produce a higher quality mesh hence allowing robust convergence. Try comparing Poly with pure hexahedral grids and see what you get!
I haven't done this either, because I usually can't get hex meshes over complex shapes (Gambit . . .) I don't doubt hex's being superior to polyhedral, I just can rarely get the pure hex grid you're describing. We're getting better meshing tools though, which should solve that problem (hopefully.)
I am sure Hexahedral will converge even quicker. Moreover, how are you producing your tetrahedral mesh? Are you using the Delaunay mesher or the Advancing Front method?
Delaunay I believe.
The K-Omega is so sensitive in free stream, however very good close to the walls. Try using the RnG-kEpsilon and see if you get the same result...
What do you mean by "sensitive in free stream?"
By standard method I mean Hybrid grids and the reason I prefer them is that it has so far produced accurate results and I am not sure if Polyhedral meshes can do that at the moment.
StarCD claims polyhedral are more accurate than tetrahedral, but they say nothing about polyhedral compared to hybrid grids. In fact, I can't find anything really comparing the two in detail, and Gambit is quite poor at hybrid grids. I will compare pure hex to polyhedral, but it seems there is no real way to compare hybrid to poly?
Sorry for all the questions! Just trying to learn from someone with more experience!