Thanks! It's the velocity's magnitude regardless of the speed direction, in the wake area of tires for example air is swirling, there are two counter rotating swirl.
I know in reality there are many more of different scales, it's a low resolution
Well i think basic principle is to accelerate air under the car, benefit from dynamic pressure over the car but not decelerate to much the air that passes over the diffuser because there must be a kind of matching between stream over and under and it seems that speeding the air over the diffuser is a requirement regarding what they do like exhaust blowing or air acceleration over the sidepod and further acceleration when it is falling down to this area.MadMatt wrote:I'm sorry but I fail to see the interest in all this without more details from you on your model. Ok velocity contours on a plane close to the ground can help to see what the flow is doing, but you need to watch the pressure distribution on the body. Could you also show the whole geometry for clarity, because it is unclear (to me) what the diffuser or the body shape looks like.