I like the idea of an lmp2 series for those of us who want to compete but not particularly adept at using CAD.
A tutorial using a freely available package would go a long way to help out those starting off.
Just a minor point about this: the purpose of the bulky templates was to represent the range of motion of the suspension members. The actual parts used in the CFD simulation are much slimmer (these are available on the KVRC 'Challenge 2015' page).TalnoRacing wrote:perhaps the templates can be refined to slimmer, more aerodynamic shapes which will allow smaller covers over them.
...but I'm not sure if this is the way we should go, as it only makes things even more difficult for those unable to do a lot of CFD testing. We'll also need to hear from Julien to know if this is viable from his end in terms of the additional work needed each round - dealing with the separate inlet and outlet surfaces this year has already been a big difficulty in this respect, and I think he'd prefer we go in the opposite direction, more like 2014 when we just considered inlets and outlets to be flat regions of bodywork.CAEdevice wrote:trying to find a (simplified) relation between the pressure resultant onto the inlet/outlet cooling and engine performance
Could you elaborate on this? If I'm understanding it correctly, this would be pretty easy to cheat by increasing the surface area of the second template without really increasing it's size.TalnoRacing wrote:You can regulate the surface area of both the first and second stage of the external template. So, as cdsavage said, the first stage may not intersect body parts or templates, but then the second stage may be a different shape, as long as the surface area remains the same, or within a certain percentage of the first stage.
You're right, this is a part of the 2015 rules, but I think it's a weakness which we should be aiming to move away from. The parts of the rulebook that are like this are pretty much impossible to judge in a consistent way, as there's no clear point at which legal turns to illegal. If we used this requirement inside the second outer template, then the subjective wording would become more important when judging the legality of a design.variante wrote:The current regulations already contemplate this kind of judgment:cdsavage wrote:How would we go about judging the requirement on the second template? For example, if there was a full, conic / pyramid shaped shroud enclosing the first template and entering into the second template with only a tiny hole at the front, would this be legal, and if not, how large would the hole need to be before it would be considered legal?
"There must be a realistic path for flow to reach the inlet. Obstructions or shrouds which limit the flow reaching the inlet in order to reduce drag will be judged to be illegal."
We could easily add some complementary regulations anyway.
Fixing the inlet at a certain longitudinal position would definitely simplify things. However I think specifying that the inlet must be fully visible from the front, ie an outer template of infinite length, means that the vertical/lateral position becomes quite limited. If it's placed low then it's obscured by the front wing, if it's placed outboard then it's obscured by the front wheel. If we stay with some variation on the 'template' idea then we can avoid these limitations.machin wrote:I was also thinking about the rules and trying to make them a little simpler... so I was thinking something along the lines of:-
A. You must use the supplied chassis, suspension, wheels, engine, exhaust and gearbox parts, unmodified and in the given position.
B. The Inlet, heat exchanger, and outlet templates must remain in the given longitudinal positions and orientations, but can be a different shape as long as their area remains as given.
C. The inlet, heat exchanger and outlet templates must not intersect any of the given parts.
D. The inlet and outlet templates must not be covered with bodywork when viewed from the front or rear respectively. The heat exchanger template must be completely enclosed by bodywork.
E.The engine intake template must not be moved or changed in shape and must be completely visible from the front.
F. Bodywork must not be visible outside of the bodywork legality box.
The legality box is designed to restrict the car shape to something resembling an f1 car, but otherwise the designer is fairly free to try lots of different solutions....
http://i90.photobucket.com/albums/k248/ ... szbwtj.jpg
I like the idea of a separate class where parts like these are mandatory, leaving just the wings and floor. If we're going to have a secondary class, I think this is the only realistic way to do it, as working to two different rulebooks is too much to manage. This also allows a competitor in the secondary class to move up to the top class if they choose to start modifying these parts.machin wrote:I also had another idea to try and increase participation... making a "Division B" championship in which the competitors must use the normal supplied parts listed above, but also including the following:-
Nose cone
Side pods
Engine Cover
Floor
Leaving only the following parts available for user design:
Front wing
Rear Wing
Diffuser
But within the "legaility boxes" for those parts they would be free to design whatever they wanted: i.e. no limits on number of elements.
http://i90.photobucket.com/albums/k248/ ... bfukyu.jpg
This should enable a more casual user to take part without them having to face the daunting task of designing the whole car.....
The intention would be that a good Division A car should be faster than the Best Division B cars, but the competitors in Division B are fighting for their own championship title... ("Division B Champion")...
I think earlier in the year you suggested a gradual increase in the points awarded each round - I probably prefer this to a big increase for the last round. However I think it's also important to think about why people enter the first few rounds but then quit - my guess is that the championship points aren't the reason, it's probably more to do with the time required to produce a competitive car. It's probably less likely that the people fighting for the top positions are the ones who stop submitting entries during the season.CAEdevice wrote:What about the possibility to assign double (or triple) points to the last race?
In the near future, when we get to the detailed writing of the 2016 rulebook, any input on that would be a big help. We also need to figure out how to approach the promotion side of things.RicME85 wrote:Chris - how would helping with the competition work if you wanted to participate?
I agree with this - this was something I was hoping we would work towards in 2015, but I've not been able to get around to it. It would be great to have someone having a look through the openfoam case files each round and creating some images to show off some of the design features of each entry and how they work aerodynamically. It probably wouldn't be appropriate for it to be done by someone participating in the championship, though.MadMatt wrote:An idea also would be that for each round a team is selected to talk about his car, the philosophy behind it, and so on. Make a presentation of its car and his way of thinking. We need more discussions about the cars to be honest. Next season I plan on showing the guys my car in detail and giveaway its "secrets".
This leads to me saying that I wouldn't mind helping the staff and therefore putting me out of the competition if that can help attract more people. Of course I would still compete but without points.
I completely agree, expecialy about the outer template of the cooling exhaust.LVDH wrote: The outer templates are a bit too long now, in my opinion.
Last year (see 2014 thread) Machin convinced me that the fuel saving would be negligible.LVDH wrote: Also there was something else bugging me sometimes: Two cars with very different L and D but almost same lap times. Which car would you like to be driving? I think it would be the low drag one as it will be easy to overtake the high drag car. While simulating this is currently a bit out of the scope, maybe we could introduce some weight saving due to lower fuel demand based on drag?
There is not 1 rule with high DF being better than low DF or the other way around. Check Monza for instance. One year Vettel had a high downforce car and yet he couldn't be catched, so low drag doesn't always mean overtaking chances (especially if you cannot get close enough on the corner before the straight). Plus having more downforce makes things easier for the driver (your car is not sliding all the time).LVDH wrote:Also there was something else bugging me sometimes: Two cars with very different L and D but almost same lap times. Which car would you like to be driving? I think it would be the low drag one as it will be easy to overtake the high drag car. While simulating this is currently a bit out of the scope, maybe we could introduce some weight saving due to lower fuel demand based on drag?
For sure but unless the track is an oval, you will be faster around the whole lap than your opponents. Up to you to see if 1) you need to do 1 more pitstop (it could be that the tyres are hard enough to cope with extra load), 2) you are fast enough to remain in the lead after that pitstop.LVDH wrote:Wouldn’t the car have greater tire degradation due to higher loads with higher downforce?