If any of you are like me, you love racing games... however, sometimes when you jump in a brand new virtual car, it seems to be all over the place. Now of course, we both know that it is NEVER the drivers fault
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So here is where this thread comes into it: I have written out a tuning guide based on rFactor and other games with a large selection of tuning options which says what increasing/decreasing each setting will do for the car. Only from a very basic vehicle and aerodynamic viewpoint, but it will do the job for the average gamer... please don't use this as a means to tune your real car - hire an expert.
If you are really smart, you can actually tune 90% of your car based upon tyre temperatures (you need one inner, one middle and one outer on each wheel to do this - something rFactor offers!!), but realistically, if all you want to do is beat the AI with a bit of a challenge, then you should only really need to touch tyre pressure, anti-roll bars, aero downforce, and a couple of the major suspension options. Beyond that, you get into the fine tuning aspects when you're going for a lap record.
So without further ado, here it is!! Enjoy
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https://www.scribd.com/doc/305870890/Ra ... ning-Guide