Yes, you car was good. I am not sure if it was yours where I refined the HX monitoring surface once more with a one click operation. Last race your CAD was not so good, I still owe you a separate email about it.RicME85 wrote:Andre - did my heat exchangers and monitoring surface come out ok? I tried to increase the amount of triangles after seeing the analysis you posted on how the flow result can change depending on traingulation
I am not sure, your car is still not back from its lap. Where did you find your driver? Does he take coffee breaks or something during racing?Alonso Fan wrote:Is the my car of bad quality?
If you can handle UV surfaces, the ability to use 3ds would be useful for my project to bring CFD races to a driving simulator (cars with the same engine and sospensions, CFD imported from WFlow results, customizable AI).Ft5fTL wrote:I'm using 3ds max with nurbs modifier to create surfaces. After that i use ProBoolean for wheel arches.
hah your project but partly my ideaCAEdevice wrote:If you can handle UV surfaces, the ability to use 3ds would be useful for my project to bring CFD races to a driving simulator (cars with the same engine and sospensions, CFD imported from WFlow results, customizable AI).Ft5fTL wrote:I'm using 3ds max with nurbs modifier to create surfaces. After that i use ProBoolean for wheel arches.
The project has not been updated after the test I have dobe with my 2015 car.
https://www.dropbox.com/s/ezx4a3xji95n3 ... 1.mp4?dl=0
You can consider the original idea 100% as yours, I don't believe in I.P.Alonso Fan wrote:hah your project but partly my ideaCAEdevice wrote:If you can handle UV surfaces, the ability to use 3ds would be useful for my project to bring CFD races to a driving simulator (cars with the same engine and sospensions, CFD imported from WFlow results, customizable AI).Ft5fTL wrote:I'm using 3ds max with nurbs modifier to create surfaces. After that i use ProBoolean for wheel arches.
The project has not been updated after the test I have dobe with my 2015 car.
https://www.dropbox.com/s/ezx4a3xji95n3 ... 1.mp4?dl=0
anyway, i'm using Sketchup for car design, (mainly curviloft) exporting to .stl with a sketchup plugin, if the .stl is too large then I import it into paraview and decimate it, usually gives good results.
in the future, like, when I have more than 10 spare minutes in my life, I plan to replace sketchup with maybe blender