Thanks, I will consider all your suggestions, even if it is not always easy: take the diffuser for example.RicME85 wrote:You mean would it be fun using a complete car? Yeah it would be more fun than starting with a blank slate. I still think the intro class should come with a couple of 'bolt on' parts that are interchangeable ie a high, medium and low downforce front wing and the same for the rear. This would allow easier start up for complete beginners and would be a good base for those who have got the basics down but want to advance up the grid. Even with these pre-supplied wings you would get enough differences between the cars due to the combination of the wings and AoA entrants may use. Could have different nose solutions too, a high one like AlonsoFan's or a low one like yours. A wide diffuser exit or a narrower one. A more aggressive diffuser profile or a gentler profile.CAEdevice wrote:I can understand what are you saying. Next year I will release a complete car and (maybe, it depends on the free time I will have) a complete virtual machine with all you need to simulate the car.RicME85 wrote:Andre and Matteo, what you have to understand is that not all of us are professionals with a background in this subject nor are we all students in this field, we started doing this stuff for fun when it was originally but a competition on aesthetics (Formula Sketch) and then took it further when Julian and Nick sorted out KVRC and from there it's snowballed to where we are now with MVRC.
I applaud all the work Andre has done but we really need the intro class back.
The question is: would it be funny anyway?
I risk to loose the challenge (among other issues) beacuse I did not consider that a low df rear wing would have not helped the rear diffuser. The diffuser was the same, but with the low df wing it was much more affected by flow separation (this is a partial cause of my convergence issues). (C)FD is a difficult science I suppose