Hello, this is my first post. I’d like your assistance with aerodynamics as implemented in a Formula One game simulating races in the late sixties. A debate has grown up over the distance at which a following car should begin to gain a drag reduction, however small, from a car ahead. There is a shortage of evidence but among the sources used was the 1995 Peter Wright article mentioned in the ‘Drafting’ thread of June 2007, which has a paragraph on the sixties.
These are my questions:
I. I’ve looked at the Advantage study from 2004, however it only extends to eight car lengths. Is it possible to extrapolate a drag reduction curve further from the one produced on page 11 of the study? How long is the wake of a 1998 F1 car?
II. The pre-wing sixties cars were very sleek but were built with little aero knowledge- they had high noses and also nose intakes. Also, there was no spoiler in front of the wheels (until 69). How would the drag of an F1 car of 1998 compare to one of the sixties?
III. If you have more than one car close together they produce a longer combined wake. How close together do the cars have to be before this effect begins? Is there a method by which the additional length of the wake at a given speed can be derived from the number of cars in a pack?
IV. What is your best estimate for the length of a single sixties F1 car wake at 190mph? Multiple cars?