Bugatti has started to incorporate brake calipers designed from iterative algorithms. The surface quality of the final design leaves a lot to be desired IMO. If you use CAD, you can tell those aren't fun surfaces to work with. Lots of high curvature and surface kinks in the final result. This model looks like hand made clay instead of smooth flowing NURBS surfaces.
Again, I question how this approach fares against a hollow, strut matrix solution. I guess the iterative method is FEA based and should have a lower % chance for failure assuming the boundary conditions have been set correctly. Running FEA on the lattice type designs has to be a nightmare.