You have a point, but I've seen my share of rearview mirrors simply falling off.salilp wrote:I know we're just talking concepts here. But imagine someone losing a camera feed to the rearview lcd!!!
1. It's a very, very new technology.Conceptual wrote:BINGO! Enter the OLEDS! http://www.universaldisplay.com/default ... tentID=608Carlos wrote:Maybe use a Heads Up Display, inside the helmet, projected onto the visor.
I sincerely cannot believe that this isnt already in use...
Chris
I think 85% transparency is fine... remember, most visors are tinted anyways. At least this way, the driver can even control the level of it!Shi Ruan wrote:1. It's a very, very new technology.Conceptual wrote:BINGO! Enter the OLEDS! http://www.universaldisplay.com/default ... tentID=608Carlos wrote:Maybe use a Heads Up Display, inside the helmet, projected onto the visor.
I sincerely cannot believe that this isnt already in use...
Chris
2. this might be part of the reason: "Transparency: Capable of 70% to 85% transparency when turned off"
3. Imagine a series of pixels failing and essentially blinding, or at least severely distracting, a driver.
4. I'd imagine it'd be difficult to integrate into the modern visors, especially with all the complex anti-fog, light-sensitive and crash protection aspects already in them.
5. it'd add weight to the helmet... never a good thing.
and 6. Information overload. An issue they found with the first HUDs in fighter jets was that there was simply too much information for the pilots to absorb. Now in a circumstance like F1, where it's not just fast reaction times but fast reaction times involving hitting things, that becomes magnified.
I think the simple, intuitive nature of a mirror along with their simplicity and reliability (it's hard for, short of falling off, a mirror to randomly "fail") gives them a massive advantage over any kind of video display. I agree, the regulations about mirrors need massive work, but I can't see them getting replaced any time soon.
Well, they have, yes, but weight becomes magnified when you talk about pulling 3-5g's in corners for 78 laps. And with the transparency, I've seen these displays, and there is a difference between the tint of the visors and the opacity of the display.. tint darkens things, this actually obscures them to an extent.Conceptual wrote: I think 85% transparency is fine... remember, most visors are tinted anyways. At least this way, the driver can even control the level of it!
I dont think info overload is a problem either. Im sure that if it was kept ultra simple, like gear, rpm, temp it would be fine.
The only problem that I can think of is that eventually the teams would be able to use it to draw a "virtual racing line" like Forza does on the circuit.
And about the weight, it clearly states that they already have them made for helmet visors, so why are you saying that it cannot be done? THEY HAVE!
Chris
You mean other than the ability to never take their eyes off the track? Yes, Lord knows that we can give the driver an aid of that calibre, it might make the racing unfair.Shi Ruan wrote:Well, they have, yes, but weight becomes magnified when you talk about pulling 3-5g's in corners for 78 laps. And with the transparency, I've seen these displays, and there is a difference between the tint of the visors and the opacity of the display.. tint darkens things, this actually obscures them to an extent.Conceptual wrote: I think 85% transparency is fine... remember, most visors are tinted anyways. At least this way, the driver can even control the level of it!
I dont think info overload is a problem either. Im sure that if it was kept ultra simple, like gear, rpm, temp it would be fine.
The only problem that I can think of is that eventually the teams would be able to use it to draw a "virtual racing line" like Forza does on the circuit.
And about the weight, it clearly states that they already have them made for helmet visors, so why are you saying that it cannot be done? THEY HAVE!
Chris
Anyway, there is no real reason to put that information in a HUD rather than a HDD on the steering wheel as we have today.
You still have to glance away from the track, refocus your eyes, and then glance back to the track regardless. I've had experience with HMHUDs(helmet mounted HUDs) vs. normal HUDS, and--maybe I'm unusual in this, but I don't think I am--I found the HMHUDs to be much more distracting than helpful.Conceptual wrote:
You mean other than the ability to never take their eyes off the track? Yes, Lord knows that we can give the driver an aid of that calibre, it might make the racing unfair.
Dude, its light, its bright, and it is something that will inevitably work its way into F1.
I contacted UDC about the helmet displays, so I hope to have some hard numbers on weight, etc...
Chris
I'll make my final decisions after I get the data from UDC.Shi Ruan wrote:You still have to glance away from the track, refocus your eyes, and then glance back to the track regardless. I've had experience with HMHUDs(helmet mounted HUDs) vs. normal HUDS, and--maybe I'm unusual in this, but I don't think I am--I found the HMHUDs to be much more distracting than helpful.Conceptual wrote:
You mean other than the ability to never take their eyes off the track? Yes, Lord knows that we can give the driver an aid of that calibre, it might make the racing unfair.
Dude, its light, its bright, and it is something that will inevitably work its way into F1.
I contacted UDC about the helmet displays, so I hope to have some hard numbers on weight, etc...
Chris
Anyway, if they can get it light enough, reliable enough, and opaque enough to be used, I think it'd come down to drivers choice. I just don't see that happening in the next few seasons.
I'm just suggesting to use a high power LED, but hey, dream on, dream on (sing with me, sing for the years, sing for the laughter and sing for the tears, if it's just for today, maybe tomorrow the good lord will take you away...).Future systems will be even more compact than present versions once the MEMS-based scanners are incorporated. Edge-emitting, super-luminescent light-emitting diodes (SLEDs) and miniature diode lasers under development will allow direct light modulation. In conjunction with application-specific integrated-circuit technology, these devices will permit the direct fabrication of a VRD display engine incorporating the electronics, light sources, and scanning assembly, all in a compact, hand-held, battery-operated package. The ultimate goal for the retinal scanning technology is a lightweight eyewear package as below.
what about focal length its a pretty big jump to go form looking at the track to looking at the back of the visorConceptual wrote:You mean other than the ability to never take their eyes off the track? Yes, Lord knows that we can give the driver an aid of that calibre, it might make the racing unfair.Shi Ruan wrote:Well, they have, yes, but weight becomes magnified when you talk about pulling 3-5g's in corners for 78 laps. And with the transparency, I've seen these displays, and there is a difference between the tint of the visors and the opacity of the display.. tint darkens things, this actually obscures them to an extent.Conceptual wrote: I think 85% transparency is fine... remember, most visors are tinted anyways. At least this way, the driver can even control the level of it!
I dont think info overload is a problem either. Im sure that if it was kept ultra simple, like gear, rpm, temp it would be fine.
The only problem that I can think of is that eventually the teams would be able to use it to draw a "virtual racing line" like Forza does on the circuit.
And about the weight, it clearly states that they already have them made for helmet visors, so why are you saying that it cannot be done? THEY HAVE!
Chris
Anyway, there is no real reason to put that information in a HUD rather than a HDD on the steering wheel as we have today.
Dude, its light, its bright, and it is something that will inevitably work its way into F1.
I contacted UDC about the helmet displays, so I hope to have some hard numbers on weight, etc...
Chris
I don't see focal length as an issue with HUD or HMD: the real beauty of the thing is that you can manipulate the focal point of the image so that it appears to be at some distance away. It is indeed impossible to focus on the inside surface of the sunglasses, but you wouldn't be required to - the focal point could be, say, 50 feet ahead: so that the driver would only have to shift focus slightly from where he's looking at anyway. The only problem, mentioned above, is getting the opacity and weight right. But I can's imagine that what's good enough for a fighter pilot would not be workable for an F1 car from both of those perspectives. Fighter pilots get much higher G-Loads and also have to see.flynfrog wrote: what about focal length its a pretty big jump to go form looking at the track to looking at the back of the visor
put on a pair of sun glasses and try to focus on the inside of the lenses while driving
when we used an LCD camera in the solar car it was mounted by the drivers feet to keep focal length long the problem was going from bright sun to the dark inside of the car
having used a camera system its fine for backing up but It sucked to use on a racing environment a mirror is much easier on the eyes