lightsun wrote:It's an open-wheel car, with an engine of 120 HP, 300 Kg weight including driver to have a little idea of it.
I'd suggest you do some calculations involving fully choked flow through an ideal 20mm restrictor using best and worst case ambient conditions. If your maths and theory's done correctly you'll work out that anyone claiming 100+hp with an FSAE racer is:
- not running a standard iso-octane based fuel
- using smaller horses than normal in their power calculations
- (more likely) talking sh*t
Would also suggest peak power is not what the competition is about.
If you wanted to find out more about what kind of engine you're actually after (more to the point what kind of static/transient power/torque numbers you're chasing), I'd suggest a few people in your team write a vehicle simulator to start playing with as much.
Sounds hard, but easy to do in MATLAB, and it's been done many, many times before by many students before you. There's a wealth of papers, books, complete theses, even free codes out there to do as much.
You'll find it's not all about peak power or torque. Quite far removed from it, actually.
300kg with driver is an interesting idea if your lightest driver weighs 100kg+. With Newton's second law being fairly reliable and many of the cars you'll compete against being considerably lighter than what you're proposing, why aim to be second best? (If you're a first year team) some might pass that off as an excuse, but that's poor - many other teams in the long/considerable history of the competition have delivered well-executed, successful sub-200kg in a variety of materials from steel to exotica, complete with full-house 600cc engines. Study specifications and photos - if you want to be competitive from the word go, there's no reason you can't - reinventing the wheel won't help you though. Learn from history.
lightsun wrote:And what I'm most interested is in aerodynamics, but the car doesn't go enough fast to be a very rellevant thing,
Total crap. I'd fail any of my aero students for making such a remark - prove it so.
FSAE cars travel through a fluid medium - I'm yet to see one run in a vacuum - so fluid mechanics are important. Sure, there's better return to be had in other areas, but there's significant advantage to be had in aero.
I would argue in FSAE particularly there's some good advantages to be had in design, not because there's significant forces to be explored but because on the whole aerodynamics aspects are so poorly executed in the competition. Aero is more than downforce (though there's ways of getting that out) - many other aspects often get overlooked (for instance cooling, judging by the number of overheated entrants over the years).
Though it helps you don't need a wind tunnel or mega CFD either. Just good thinking and good, ingenious use of whatever resources you have at hand.
lightsun wrote:
so I was thinking about developing a turbocharger, but I don't know with which programs can I develop this component, if it could be too much difficult for a student, and how many HP can I obtain with that turbocharger (or other advantatges). I remember that many years ago, when we had turbocharged engines in F1 the engine's HP were amazing, so maybe it could be a key component to beat other cars.
Don't know how you'd think developing your own turbocharger is going to be more rewarding for your efforts vs aerodynamics! Turbocharging isn't simple in practice (as in just matching a reciprocating and turbine system to give acceptable performance is a hard study in itself). The components are difficult to design, difficult to manufacture, are made to exacting tolerances, they undergo severe thermal loads... I can go on and on. You'd need an expert level of proficiency - and understanding - in design, manufacturing, fluid mechanics and thermodynamics to design one, let alone expertise in packages in each, let alone a very solid idea of what kind of engine it's being mated to and how you could best exploit it's performance with a turbocharger. This is why turbochargers aren't designed by single person enterprises, they're designed by teams of professionals.
You'd find it easier designing your own engine and using an off-the shelf turbocharger in such a project than in trying to build a turbo to suit an existing engine. In fact, the only relevant project in the field did just that.
Garrett/Honeywell and others make (and if they still do, it's been a while since I was a student) and may sponsor you with a turbo (or, as mentioned, a wrecker - they're auto-spec units) - if you need it.
But do you?
lightsun wrote:
I remember that many years ago, when we had turbocharged engines in F1 the engine's HP were amazing, so maybe it could be a key component to beat other cars.
You don't beat other FSAE racers by having a turbo or going quicker. It's not a "best turbocharger" or "fastest car" competition. It's a competition wherein teams of students compete to best deliver a large scale project. (Say it over and over to yourself before it sinks in).
The most common mistake I see student teams make (and I've seen a few) is that the project is started with fixed ideals, fixed design solutions - "we must have a turbo!" "aero is ---!" etc.
If you're going to revolutionize anything, be one of the few teams that sets about doing the design process properly. Start with concepts. Ask yourselves questions. Don't stop until you have technical answers. Develop a specification for your car in terms of what it must do - not in terms of how you're going to do it - if you don't know where you're going, how are you ever going to get there? How much power and torque do you need (let alone how much can you have?) What other aspects of engine performance are important? Do you know? Sounds like no - get yourselves some concrete ideas before moving forward! You'll thank in the design review when you have to explain your choices, and throughout your year as your better defined ideas of "how" and "why" let you make real engineering gains a lot quicker. Many of your competitors (most FSAE teams) won't have this edge.
The competitive edge in any large-scale project isn't technical, it's in good management and what technical solutions such a process allow you.