Potto wrote: ↑22 Jun 2019, 15:46
So did the ground-effect cars have a lot lower top speeds than the previous cars? They didn't generally have more power than 1976-1977 cars but with a lot more downforce they shouldn't be nearly as fast on the straights, right?
The reason I'm asking is because I've been playing a lot of simracing and drove both ground-effect and earlier 1970's cars. Of course video-games don't represent real-life perfectly, but it was interesting to note just how slow the ground-effect car was on the straights with zero top-end power but still fast acceleration to match earlier cars below 200 Km/H or so.
It would make sense that the top speed is lower. Downforce isn't free, even from ground-effect, it's something which is often misrepresented. Creating downforce, no matter how, is putting 'energy' into the air which would otherwise allow the car pass through with less resistance. The benefits for corner speed as well as traction/acceleration and braking are just too great for lap-time though.
I think the misunderstanding in part comes from studies on lifting wings, which shed drag with smaller ground clearances because the reduced circulation weakens the tip vortex - so reducing induced drag. On the other hand inverted wings get a near exponential increase in drag with reducing ground clearance, partly because the tip vortex gets stronger because of the Venturi effect massively reducing pressure under the wing, thereby increasing the pressure differential at the tip.
Depending on the sim the models are actually pretty good. A lot of the F1 simulators started with commercial racesims, though they've evolved into much more detailed, bespoke, models.