I agree. For Sketchup users Fusion360 is a natural upgrade: still direct modeling (push, pull, ...) but more professional, with real (not faceted) surfaces and free for home use (and not only).
I agree. For Sketchup users Fusion360 is a natural upgrade: still direct modeling (push, pull, ...) but more professional, with real (not faceted) surfaces and free for home use (and not only).
Yes.
The only change right now would be that MFlow does not automatically choose the best CoP calculation for you. But it seems to be the new one for everyone anyways. If you want, I could release a new version this Monday, or if I happen to visit my office this weekend, during the weekend. My plan was to complete the homepage update this weekend though.
Okay, thanks. For radiator I just wanted to double-check if positioning of it has influence on forces - so it's good in general that it has.LVDH wrote: ↑13 Sep 2019, 17:05Yes.
The only change right now would be that MFlow does not automatically choose the best CoP calculation for you. But it seems to be the new one for everyone anyways. If you want, I could release a new version this Monday, or if I happen to visit my office this weekend, during the weekend. My plan was to complete the homepage update this weekend though.
Hi I'm also working on a car in sketchup.
Thanks for that figured it out and i think thats why its actually working now.Alonso Fan wrote: ↑13 Sep 2019, 17:53Hi I'm also working on a car in sketchup.
With curviloft sometimes you gave to redraw parts of your car outside their group so that your loft will work. My advice is, don't redraw yourself, copy the lines from the group and paste them in the same place outside the group. That way your loft will match up with existing geometry.
Also another advice. Try to make lofts from lines only rather than than solids. So most of your car is made like a skin this way
no worries,etsmc wrote: ↑14 Sep 2019, 03:31Thanks for that figured it out and i think thats why its actually working now.Alonso Fan wrote: ↑13 Sep 2019, 17:53Hi I'm also working on a car in sketchup.
With curviloft sometimes you gave to redraw parts of your car outside their group so that your loft will work. My advice is, don't redraw yourself, copy the lines from the group and paste them in the same place outside the group. That way your loft will match up with existing geometry.
Also another advice. Try to make lofts from lines only rather than than solids. So most of your car is made like a skin this way
One area i have found an issue with is like the sidepod inlet. If i do a curve and use the follow me tool thats when things dont line up properly with the curviloft group.
ooohhhh yeah tell me about it, had that issue so many times! hahaIf i do a curve and use the follow me tool thats when things dont line up properly with the curviloft group
Haven't been able to work on my car. Reading back through it seems I should have resubmitted it. I echo the auto re-entry suggestion of a few pages ago.
I might happen to me in the next races, considering that performances of my car are converging.
It might happen to me in the next races, considering that performances of my car are converging.