[MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

Post here information about your own engineering projects, including but not limited to building your own car or designing a virtual car through CAD.
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jjn9128
778
Joined: 02 May 2017, 23:53

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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variante wrote:
27 Apr 2020, 19:48
How is development going, everybody?
It's taking me a lot of effort to make the smallest progress, and i'm running out of options. And the fact that drag reduction is so predominant over downforce is particularly frustrating. On the bright side, you're going to see a couple of interesting things on my car.
Badly, I remain thoroughly confused by the car and the lack of downforce I'm getting, 1 step forwards and 3 steps back. On the plus side it should actually be cooled this time.
#aerogandalf
"There is one big friend. It is downforce. And once you have this it’s a big mate and it’s helping a lot." Robert Kubica

Joe7218
Joe7218
1
Joined: 26 Aug 2019, 01:40

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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jjn9128 wrote:
27 Apr 2020, 23:20
variante wrote:
27 Apr 2020, 19:48
How is development going, everybody?
It's taking me a lot of effort to make the smallest progress, and i'm running out of options. And the fact that drag reduction is so predominant over downforce is particularly frustrating. On the bright side, you're going to see a couple of interesting things on my car.
Badly, I remain thoroughly confused by the car and the lack of downforce I'm getting, 1 step forwards and 3 steps back. On the plus side it should actually be cooled this time.
Similar story for me, I had a cl/cd of 1.9ish but with horrible cooling. I managed to fix the cooling somewhat but now I'm at a cl/cd of 1.6ish so just trying to gain some lost downforce back right now. Im struggling to understand my bargeboard area right now, also having making decent downforce with the rear wing so my balance is all over the place.

Thomas2019
Thomas2019
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Joined: 16 Aug 2019, 13:38

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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Thought I would find the time to tinker on the car again, but highly unlikely at the moment. Apparently I am not one of the people who has excess free time in lockdown. :)

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TalnoRacing
3
Joined: 22 May 2015, 10:50

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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Joe7218 wrote:
28 Apr 2020, 01:17
jjn9128 wrote:
27 Apr 2020, 23:20
variante wrote:
27 Apr 2020, 19:48
How is development going, everybody?
It's taking me a lot of effort to make the smallest progress, and i'm running out of options. And the fact that drag reduction is so predominant over downforce is particularly frustrating. On the bright side, you're going to see a couple of interesting things on my car.
Badly, I remain thoroughly confused by the car and the lack of downforce I'm getting, 1 step forwards and 3 steps back. On the plus side it should actually be cooled this time.
Similar story for me, I had a cl/cd of 1.9ish but with horrible cooling. I managed to fix the cooling somewhat but now I'm at a cl/cd of 1.6ish so just trying to gain some lost downforce back right now. Im struggling to understand my bargeboard area right now, also having making decent downforce with the rear wing so my balance is all over the place.
I have the same issue. Have 13-odd 'fast' simulations and cannot get the balance right. Rear wing is not producing enough downforce and I've single, double and 3-element wings. Cooling is OK.

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jjn9128
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Joined: 02 May 2017, 23:53

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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TalnoRacing wrote:
28 Apr 2020, 12:33
Joe7218 wrote:
28 Apr 2020, 01:17
jjn9128 wrote:
27 Apr 2020, 23:20


Badly, I remain thoroughly confused by the car and the lack of downforce I'm getting, 1 step forwards and 3 steps back. On the plus side it should actually be cooled this time.
Similar story for me, I had a cl/cd of 1.9ish but with horrible cooling. I managed to fix the cooling somewhat but now I'm at a cl/cd of 1.6ish so just trying to gain some lost downforce back right now. Im struggling to understand my bargeboard area right now, also having making decent downforce with the rear wing so my balance is all over the place.
I have the same issue. Have 13-odd 'fast' simulations and cannot get the balance right. Rear wing is not producing enough downforce and I've single, double and 3-element wings. Cooling is OK.
What's your front wing doing to the front wheel wake? The top of the wheel wake can move inboard and destroy the rear wing performance. The upper flaps ("cascade") on my front wing (page 6 of this thread) are there to help that issue.
#aerogandalf
"There is one big friend. It is downforce. And once you have this it’s a big mate and it’s helping a lot." Robert Kubica

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yinlad
28
Joined: 08 Nov 2019, 20:10

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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I'm so very confused at the moment. I also can't get the rear of the car to make any downforce. My floor has also halved how much downforce it's making, even though the flow through and out of it looks the same as some earlier runs I did where it was producing around -1.00.

Cooling also gets worse over 2500 iterations compared to 1500, though I still don't get the correct streamlines for cooling. Has always been a problem for me for some reason.

Basically everything is going wrong and nothing I do seems to fix it!
MVRC - Panthera

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jjn9128
778
Joined: 02 May 2017, 23:53

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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I think it's a conspiracy by those in the competition for years to make the rest of us feel bad :lol: They have a secret system to generate the downforce and it's all being manipulated from the top by an evil power-hungry CFD overlord :lol: (<- to make it clear this is a joke)


What numbers are you getting from your rear wings? My rear wing gave me a maxCz of -0.927 with L/D ~-3.8 that dropped to a min Cz of -0.777 when I tried a completely different front wing. If that's better than yours, and if you wanted, I'd be happy to share to see if you get similar numbers or if there's some other issue?!

(Full disclosure: there is a small issue with my Gurney flap which I think might need tweaking to be fully legal)
#aerogandalf
"There is one big friend. It is downforce. And once you have this it’s a big mate and it’s helping a lot." Robert Kubica

Joe7218
Joe7218
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Joined: 26 Aug 2019, 01:40

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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yinlad wrote:
29 Apr 2020, 09:35
I'm so very confused at the moment. I also can't get the rear of the car to make any downforce. My floor has also halved how much downforce it's making, even though the flow through and out of it looks the same as some earlier runs I did where it was producing around -1.00.

Cooling also gets worse over 2500 iterations compared to 1500, though I still don't get the correct streamlines for cooling. Has always been a problem for me for some reason.

Basically everything is going wrong and nothing I do seems to fix it!
The cooling streamlines don't seem to work for me either I don't think (set 5 of the streamlines is just blank, nothing shows up)

My rear wing makes about -0.7 right now, however I noticed my wing supports caused the flow to detach In the middle quarter of my wing or so. I've changed the supports but am yet to run a sim of it, will update once I do

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AratzH
9
Joined: 07 May 2013, 09:24
Location: Michigan

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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Rear downforce is the holly grail of this competition. As many said, setting up the front is key not to choke all the rear downforce.
As a fun example I got my hands on an RB15 3d model. After a bit of hell patching and cleaning up geometry I was able to run it using the MVRC template.
Results:
Cd Cl Cl/Cd Cl(f) Cl(r) CoP
Total 1.291 -2.782 -2.154 -1.260 -1.522 1.86

It's interesting that the vehicle fits nicely in our volume boxes, main difference being the longer wheelbase.
Image

Very interesting how many vortices are shed given the relatively low drag. Also cooling flow is very low compared to ours (0.4 m3/s per side) with cores that are quite large in area, about 300000mm2.
MVRC -> TF

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yinlad
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Joined: 08 Nov 2019, 20:10

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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AratzH wrote:
29 Apr 2020, 15:56
Rear downforce is the holly grail of this competition. As many said, setting up the front is key not to choke all the rear downforce.
As a fun example I got my hands on an RB15 3d model. After a bit of hell patching and cleaning up geometry I was able to run it using the MVRC template.
Results:
Cd Cl Cl/Cd Cl(f) Cl(r) CoP
Total 1.291 -2.782 -2.154 -1.260 -1.522 1.86

It's interesting that the vehicle fits nicely in our volume boxes, main difference being the longer wheelbase.

Very interesting how many vortices are shed given the relatively low drag. Also cooling flow is very low compared to ours (0.4 m3/s per side) with cores that are quite large in area, about 300000mm2.
yeah our cooling setup is some what broken, the porous media setup doesn't allow for anywhere near enough pass through when it's set at any angle, unfortunately.

Perhaps it's my front wing causing issues but I'm struggling to get more than -0.5 out of my rear wing now. FW is at -1.1 or so. Air coming off the halo is disrupting the rear wing, but there's nothing I can do in the volumes to control that. I've tried something on the nose to try and put that air past the halo to some effect. I think I'll try some rake as well to lift the rear wing up into some clean air.
MVRC - Panthera

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variante
138
Joined: 09 Apr 2012, 11:36
Location: Monza

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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Super interesting! Thanks for sharing.
And i won't complain if you'll feel like sharing some more...

But is it the actual model or a fan made replica? Is rake 0°? And what about cooling (for instance, their radiators are thicker than ours...has this been taken into account)?

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jjn9128
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Joined: 02 May 2017, 23:53

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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variante wrote:
29 Apr 2020, 16:32
Super interesting! Thanks for sharing.
And i won't complain if you'll feel like sharing some more...

But is it the actual model or a fan made replica? Is rake 0°? And what about cooling (for instance, their radiators are thicker than ours...has this been taken into account)?
Looking at the front wing I'd say fan made. Looks like a 2016 spec endplate with the wing widened but the cascades taken off!? Also RWEP have louvers. Water/oil rads are similar thickness. The intercooler is the much thicker heat exchanger.



I think the main struggle for absolute downforce in this competition is the ride height (I'm sure a necessity of the number of entry's and turnaround to run all cases for a race), then the rotation around the front axle for rake instead of the splitter - so the whole of the ride height increases for even a small rake angle and you don't get the front wing much closer to the floor.

I also think the mesh doesn't work with any aggressive outwash. Where the flow should be wide it hits a join in mesh layers and just for sort of straightens. Again I suspect a mesh density issue. You've got to almost unlearn some things to work within the constraints. But it's not that easy.

Not complaining, just trying to work around the constraints.
#aerogandalf
"There is one big friend. It is downforce. And once you have this it’s a big mate and it’s helping a lot." Robert Kubica

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wb92
5
Joined: 22 Jul 2019, 23:21

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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jjn9128 wrote:
29 Apr 2020, 17:37
I think the main struggle for absolute downforce in this competition is the ride height (I'm sure a necessity of the number of entry's and turnaround to run all cases for a race), then the rotation around the front axle for rake instead of the splitter - so the whole of the ride height increases for even a small rake angle and you don't get the front wing much closer to the floor.

I also think the mesh doesn't work with any aggressive outwash. Where the flow should be wide it hits a join in mesh layers and just for sort of straightens. Again I suspect a mesh density issue. You've got to almost unlearn some things to work within the constraints. But it's not that easy.

Not complaining, just trying to work around the constraints.
I agree for ride height case. I think it is fair compromise for such competition, otherwise everyone would have to design own suspension models or have sets of pre-defined suspension members to choose from to keep all parts in position. To avoid what's happening now in the rear, where suspension doesn't match rear wheel. I think for 2019 the ride height variable was introduced for 1st time, wasn't it?
With current rake change, there are 2 (obviously) the most extreme ones: 0* and 1*, for which you need to have completely different approach, because as mentioned front wing position relatively to the ground is different, but also the diffuser volume changes significantly, plus rear wing goes much higher, than you may think, and that 1* + height difference can change rear wing behaviour completely. From theory 0* should give the less drag, and 1* should give the most downforce. However. It's not the case with the same geometry. I don't know if anyone has made the rake map of own car, but for mine it's neither 0, nor 1, nor 0,5 :P and that drives me bit crazy as trying to check boundary rake values, from time to time still gives me similar results compared to one which I use as the baseline.

I think having one parameter to play with is fair enough for this challenge. I think having both ride heights available to play with could be overkill, due to amount of data to process through and time needed to get it, and then develop it properly around certain amount of ride heights, to have some flexibility between the races.

So the thing with the rake needs bit more attention while developing the car, and once car is designed around one value, I think it won't be so easy to just switch it to different one to get for example directly less drag, because it also might not be the case :lol:

For the mesh thing - what you've mention: that could be the case, however (again) to make the competition available for most of the people the mesh thing is really huge trade-off. Compared to the LMP cars done in the previous year (whoever raced back then please confirm), current rules allow for really crazy detailed and refined elements which out of sudden drastically increase computation time. Worth to mention that then results can be skewed if some details are gone due to SnappyHexMesh way of meshing nad cells density, so it's important to keep parts quite simple, but fairly refined.
In my case from initial geometry car with ~5,5M cells, to more advanced one with ~6,5M cells (and it's not its final form!), the computation time increases from around 12h up to 15-16h. I guess to improve mesh density on the sides of the car some more restrictions could be made to the car parts itself to keep less high resoultion mesh elements (e.g. around wings).
MVRC - WBRacing

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variante
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Joined: 09 Apr 2012, 11:36
Location: Monza

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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Ride height is indeed pretty generous. It's always been in this challenge, and decreasing it might cause some complications with the mesh, but i think it should be done in the future.

Rake is interesting. Those who struggle with rear downforce should consider it. Interestingly, maximum DF values i get for the rear are achieved with rake 0.5 (or so), while maximum efficiency (and max total DF) with rake 1. When the car runs flat, DF drops immensely and, sadly, so does efficiency. But this seems to NOT be happening to everyone... to each car its own, i guess.

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yinlad
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Joined: 08 Nov 2019, 20:10

Re: [MVRC] Mantium Virtual Racecar Challenge 2020 (Grand Prix Cars)

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Tried a run with some rake overnight, rear wing was a bit happier but my floor is now at an all time low of df production.

I haven't changed my floor for around 10 runs and it's gone from -0.9 to -0.2 now, even though air speeds and flows all look the same every run. Even the CP plots look similar, large -0.5 blue zones, no lift areas, but somehow only -0.2 total, not even Cd/cl ratio, total cl!
But at least I have cooling working 😂😂😂
MVRC - Panthera