I like the idea in theory but it's quite complicated (it is so important that casual viewers know what on earth is going on, rather than just us 'educated' minority) and a bit gimmicky- like something Formula E would do.Diesel wrote: β09 Dec 2020, 18:18I think F1 is suffering from the restriction on engine modes. If you look back to the days of KERS, drivers could be tactical about how they deployed the extra energy to help aid with overtaking, and the most exciting thing about this is that it was quite often somewhere other than on the straights. Correct me if I'm wrong, but I think today drivers can still change the ERS modes to have a similar effect? However, I feel the restricted engine mode has really reduced what the drivers can do during the race.
What these things have in common (KERS/ERS/Engine Modes) is that there is a limit on how much they can be used throughout a race or a single lap. A driver can go hard on the engine modes early in the race to make some progress, but will be forced to go conservative later in the race to make it to the finish. This is the sort of thing that creates the offsets in performance needed in F1 to see lots of overtaking. Tyres are also meant to create this offset, but unfortunately F1 teams are able to optimise strategies to the point where everyone is just running the same strategy.
Perhaps one solution for DRS is to put a maximum limit on DRS usage during a race, for example 5x activations. If you use them all up early in the race you'll be vunerable later in the race, if you save them you could attack later in the race when nobody else has them left to defend. You could go 1 step further and grant an additional activation in certain circumstances, maybe after 2 laps of being stuck behind a car without any activations left, you get 1 extra activation up to a maxium of 1 extra activation at a time i.e. you get a chance to pass a car you're stuck behind.
So in summary:And then possibly consider something like this:
- All drivers are granted 5x DRS activations to use at any time during the race. Think of this as 5x slots and they start the race with all 5 available.
- Drivers are free to use them as they please, each time DRS is used, either for attacking or defending, 1x activation is deducted from the current total.
- When a driver has run out of activations, they can earn an additional activation by being within 1 second of the car ahead in the activation zone for 2 consecutive laps. This is limited to 1x additional activation at a time i.e. a driver can't accumlate them by sitting behind another car.
I think my favourite suggestion that's come up is (might have been Henry but i could be wrong) just give race control the ability to tweak the DRS zones for each track over Friday to come up with an 'optimum' length where overtaking isn't so easy it's done halfway down the zone, or so hard that no-one can pass even with DRS.
Also maybe think about where the detection zones are? Even if they are not really close to the actual DRS zone, put it at the point in a lap where cars are closest together so DRS is available more often to chasing cars? (or say you can be 1.25-1.5 seconds behind rather than 1 second?)
This is a pretty interesting discussion so far!