SmallSoldier wrote: ↑27 May 2021, 21:32
RZS10 wrote:
You are analogy is not way off, but I think a better way to use it would be to say that the speed limit is 100 kph and you engineer a device that will trick the radar gun and make it read 10 kph below your actual speed.
You are going at 110 kph, but the radar is still showing 100kph... Are you braking the law?
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You would be breaking the law, but there is still one critical difference: there is the unconditional, quantitative limit of 100kph that is defined. So, as an engineer, it is 100% clear what you need to design for. You can decide to cheat, but there is no ambiguity.
In the rigidity case, that limit is not there, as I stated before. There is no quantification how much 'flex' you can 'add', so it is not clear to design for. Or well, it
is clear what to design for, since that is in article 3.9. But those are conditional limits, not unconditional, quantitative limits that describe on-track behavior. Still, it's all the engineers have, and all they can realistically aim to meet (and they are meeting it).
I don't think the 'speed limit' analogy very much, because there is one other major difference with the speed limit: you can always stay below it. If you know the speed limit is
exactly 100 kph, and strictly enforced, you can always decide to drive 95 kph if you know there is a 5 kph uncertainty in your own reading. There is no such option when it comes to rigidity - if the limit is exactly no movement, what is 'safely staying below the limit'?
If you are adamant to stick to speed, the analogy would be that the speed
requirement is set to
exactly 100 kph - you can't go
over or under. When it comes to tolerance, there is an article that specifies how close to 100 kph you have to be on specified test-bench conditions, but not for 'real world' conditions where there may be hills, wind and different road surfaces. There seem to be qualitative tolerances for real-world situations, but they are never quantified - so how could one possibly design for them? That's the absurdity.