And how many times exactly did use use all available setup options in rFactor?mep wrote:When you compare it to F1 2002, F1 Challenge or R-factor this is very lame.
Just sayin'
And how many times exactly did use use all available setup options in rFactor?mep wrote:When you compare it to F1 2002, F1 Challenge or R-factor this is very lame.
Well, I also play with the settings a lot. But actually, I think it is a reflection of evolution of my skill as a player, and most of the time you make a few tweaks that get you to the "sweet" zone, and after that you can tweak car a lot, and it may even feel different but you do not gain much.mep wrote:Always.
I was spending hours just to chance setups.
I even changed the way I setup the car over months.
It was possible that I got a totally different idea of a setup after half a year.
The only thing I might never have changed was gear ratio of reverse gear.
In fact I even changed once the tire behaviour (you know these editor files) of one mod to get tire heat under controll.
With that I agree.mep wrote:Another "must have" on a F1 game is a proper telemetry. Without that you are just trying around in the dark with your setup. If they forgot that their new baby will be born dead.
Well, I didn't play dirt so I'd reserve my opinion, but IMHO if they manage to get handling well, and give me some freedom with setup, I'd say fine.mep wrote:Codmaster concentrates only on graphics.
It was the same with dirt 1 and 2.
Dirt and Grid have great handling attributes! Try using a controller with it instead of a keyboard, or at least split the keys like I do.mep wrote:Dirt had super graphics but the steering was totaly ---.
When this one hase the same steering as in dirt you don't need to buy it.
Giblet wrote:I want to buy it but fear the money might go to help develop the cars more and I want Mclaren to win the WCC